Why is this so slow? Such a simple game has absolutely no business being "a demanding game", and then there's extra pointless lag between every level and between placing one tile and the next one becoming available.
Not even an interesting challenge, either.
Difficulty curve needs to be way steeper. In the first pack I think there are only four which can't be solved with 3 stars by the blind-idiot "go from bottom to top alternating sides" method.
Additionally, needs a button to retract the rope all the way to the start. Probably right-click. 2/5
Controls suggestion: Holding down an arrow key can make you keep moving, but an attack has to be a new keypress. Moving across the later levels got a little annoying. Still, well made.
The ordering of levels is haphazard and screwy. There are a dozen levels where you see the enemy blobs light up fires with their color before you get to one where them being able to overwrite your fire is relevant, and there's a detour through totally unrelated new challenges.
Also, it's generally far too easy. Not terrible, but not impressive; 3/5
Interface is awkward. Click + click rather than click-drag would be much better.
Also, the automatic greying of arrows doesn't happen.
Great core mechanics though, so 4/5
Thanks for the feedback!