hard mode is...you can't track information on the board, but you still have way more information than needed to solve things. That's dumb; the difficulty here is not interesting difficulty. 2/5
Choice of moves was arbitrary and unclear; choice of minions would be as well, if there were any choices that stuck. Make more data available before you choose. Minigames are gimmicky, but that was true in old JRPGs like this is copying. It's not a cookie clicker clone, but that's the best I can say for it. 3/5