Making the whole level be visible for a bit longer after you complete it would be nice, as would making the game longer. Very clever, a lot of fun while it lasted. 5/5
So incredibly easy. So Easy! Defenders upgraded by numbers, Archers by range. One Peasant slot. All fighters straight up the middle at max cost. Sit back and win.
The problem with this is that it isn't an interesting game. The story may be interesting, but I have no desire to play through a boring platformer multiple times to see the different endings. Don't Look Back and The Company of Myself were interesting stories, bu they were also good games, and the story was integrated with the mechanics; the conceit worked. This game is a platformer where colored dots begin to fill the area, but you can still tell where the enemies are because they are red. The story isn't compelling enough to make up for the mediocre game.
[16] Setup has failed: loader bypassed
Any game that isn't compatible with Firefox on Leopard has no business having badges, let alone being on the Best of 2009 list.
L2Design4Webnet, CasualCollective
First: the AI stinks. Second: The game is still really easy and poorly done; for example almost all of the boot camp levels present any challenge whatsoever only if you confine yourself to playing exactly as the general suggests; if you think for a second, they are very easy. Also, no significant upgrades from the earlier version (not the demo). Also, the graphics are now needlessly complicated and look worse than the original graphics. Srsly. 2/5
This game had minimal improvements over the first gemcraft, which was itself a long slog of repetitiveness if you wanted to be successful. Time marches on, and this game didn't. 2/5
The old graphics were better. The unit control is better, though I agree that that at-a-glance cash and per-turn increase should be on the main screen. I used that for planning in the first game.