Things I wondered while getting my hard badge:
1) While some guards scream things like "KILL HIM!!" or "DIE!!," one or two come out with "We should find him." Way to earn a paycheck there, guys.
2) Why does everyone assume the assassin is male?
3) Are those lasers shooting out of the blue guys eyes?
4) Why can't we kill the blue guys?
Overall, good game. I'm very happy with it!
I'm very undecided on this game. On the one hand, I think the controls are fluid and the concept is solid. On the other hand, it's really boring. I think it could have been better with patterns that could be learned through experimentation, but that's just me. 3/5
I can only speak for me, but this game just isn't any fun. The control technique is confusing, the overheating is a cheap way to make the game harder, and I just don't enjoy it. Very, very boring.
Good idea, I guess. It's original, just not any fun. The game is almost all luck. If the same patter repeated, then it would be a good old fashioned timing game. But this is just...nothing. Poor execution: 1/5
There's a good foundation here, but hopefully the sequel will build on that! ^_^ The controls are a little uncomfortable with the attacks being number keys. The pace is a little slow and it would be nice for the grunts to be a bit more challenging. But definitely a strong 4/5!
This game would be an easy 5/5 if not for the Slime's endless dungeon thing. 1,000 is a high price for this game and if you finish under 1,000, you're out of luck. If you try continuing on and lose on a stage in the endless dungeon, you're out of luck, too. This is so unforgiving as to be not fun. So, 4/5 - hopefully Knightfall 3 will fix that! ^_^
I kept seeing people write "Sir Colin for the win," and now I understand. On the moon, just race Sir Colin straight without doing anymore than 1 front flip at a time, and you'll get 1st place!