@Lurehawk, plenty of room for improvements. Skill points though are every 5 levels (unless you get lucky and get a skill point boost). Not sure what you mean by stat points though, never experienced a level up without stat boosts.
Game area and font need to be at least 50% larger (Cinematic optionm?). More info is needed so that new players can get a feel for what they need to do - even if it's just in the form of mini-quests to learn the approximate relationships for basics such as food and clothing.
To beat flagships: Build mostly cannon defences, with a couple of AA-MGs. When the flagship appears, allow existing fleet to die, then create new fleet to intercept at optimum bombardment range. Allow a few minutes to smash through the massive escort force the Flagship benefits from.
A bit too much like the other "stand" games, and sadly without the fine-tune capability to make this enjoyable. Sliders may be quck, but (1)we need them to update whilst we adjust so we can see where we are and (2)we need larger sliders to be able to make small adjustments more easily - or a +/- button for precision. It's an old game now, but just this little swich would improve the game dramatically.
I appreciate this game is still in the developing stages, but it it extremely unstable. I've had characters and equipment disappear. Last mission I supposedly won 2 chests which never appeared. Gold is no longer going into my stash...in short, it needs a lot more work to be suitable for early release.
Why, in the exp shop, does it cost 510* as much exp per unit to buy the mana upgrades at their base costs? Nor do the price upgrades appear to scale to make the bigger upgrades more attractive later.
It is a shame that the creator of this game has not updated for almost a month. There was a lot of potential here. I would have preferred the upgrades to have been wheel sizes and arrangements, starting with 0-2-2 (as used in Stephenson's Rocket), with other upgrades being added to affect the various wagons and stations.
As I mentioned a while ago, I have way too much to do in RL now. So there is just no time left for this project here. I have a lot of work to do during spring/summer.
@choasinmotion - typing "reboot" tells you how many you will earn, you then have a y/n choice to carry through////@invictus are you aware you can hold down the mouse button to speed buy?
@canada808, haunted items seem to have about a 50% chance for the first option to give either an item or a massive amount of exp - far more valuable than the miserly amount of gold.
Wow. So, I have several pieces highlighted as correct. Only one piece can fill a column with the missing yellow - but it's always highlighted as "wrong". So, bugged.
Bah, got a beautiful cluster of 7 Thorium mines, 6 around a bonus tower, with only 2 seeds required. Really don't want to leave, but don't think ticket available here :(
Looking at it again, i think the game could benefit from a more consistent multiplier between raw materials and the refined products. Silicon>Electronics and Thorium>Refined Thorium are the worst as things stand.
what O.S. are you using? if you are on a linux-based one, the game is not really compatible and that might be the cause of all those problems