22imaiy the opposite of me then, I was fortunate enough to find Uncut Ruby...3 times out of 14 attempts - not lucky enough to find anything to do with those rubies though!
I get more enjoyment out of losing (badly) at Stone Soup than this dull grind. Heck, part of me thinks that Stone Soup would make a good base for this game in a way, it already has what I would consider a superior auto-explore/pickup mode, just needs the rest automating.
The roses take twice as long to produce and I adapted the consumer stats and arrows to help indicating a shortage. It seems that the progress indicator alone isn’t enough to recognize the production speed difference, so I should probably add a hint somewhere. Sorry for the inconvenience!
Any chance of a "reserve" button or similar for the Expeditions? There's a few times when I've managed to produce more than required of an item, but am unable to quickly sell the surplus. A quick button allowing us to remove the required amount from the output would then allow the remainder to be quick-sold.
Thanks for the suggestion. You are probably aware that a workshop reset substracts the currently stored products from the requirements. You can't trigger this manually right now, but I will keep it in mind for the next expedition iteration.
I think science balance needs to be adjusted, as I have now completed all 9 tiers in the museum - and still have at least 3 science upgrades available. Perhaps we can use the cash to buy additional researchers that give a bonus to science rate?
It would be useful to be able to access any pure colour clover that you have created to date through the "pick" function. It's annoying as I didn't realise I missed a T5 mutation and progressed to T6 pures. Just hoping for a negative mutation, but the odds seem low...
About time for a new version. One with a little more control, that doesn't kill you in mid-air because you haven't successfully hit the ground to level up....
Am I reading the Adventurers correctly? At L8, I see 12hp and 5 attack. They struggle to get past the first attack (L4 Bandit ambush - 8hp and 4 attack). By my calculation, they should all be approaching the second quest with 4hp.
Hmm, not too sure on the points based level ups. The doubling of income is nice, but the counterpoint is that you need to effectively earn 2 orders of magnitude (i.e. *100) as much as previously to level up. I'm currently level 10, and although I have invested in iron production, I don't make any effective profit on coal and iron ore until I sell 1000 units (when both are L7). Iron Ingots requires approximately 3000 units to go from L3>L4 (not including the cost of upgrading coal and ore production to match). I'd probably be better off flogging everything and restarting to earn the last few points.
Thanks for the feedbacl. Sometimes it can make sense to restart even when you don't increase your level. The point system is intended to adapt to your current situation instead of being a fix constrain. So for example if you have 20 minutes spare time but know that you can't do something in the game afterwards for a while (e.g. you sleep), you might want to reset to earn some points now and set everything up, so that you earn enough money for the next level while asleep.
Random track selection is a pain in the neck in the early phases (not ready for that level yet) and, as I am now, at the end where I need to get from 4th to 1st, but I can't see any tracks where I don't have both 1st place and the Record.
The roses take twice as long to produce and I adapted the consumer stats and arrows to help indicating a shortage. It seems that the progress indicator alone isn’t enough to recognize the production speed difference, so I should probably add a hint somewhere. Sorry for the inconvenience!