Hey, I noticed the game's rating keeps dropping, which means that a lot of you aren't enjoying the game. Do you have any suggestions so I can improve it?
Thank you all for playing and your suggestions so far. I will create a list of suggestions on this post, which I will work on for the next update:1) Add a toggle for movement so keys can be held down instead of tapped. 2) Allow the end game screen to be exited so players can continue to play for highscores. 3) Upgrade menu needs to scale with map. 4) Break the tutorial down into parts so players aren't overwhelmed. 5) Highlight the use of mini warps that the player can create with the S key and D key, so that drones can warp to places that otherwise seem impossible. 6) Add 'R" resets to the tutorial.
https://gthedev.itch.io/world-ender-plinko-test Hey guys if anyone is interested in helping me test. Please dm bug reports or leave a comment. I'm looking to launch this by the end of the month. This version does not save as it's purely for testing. Thank you. I still need to work on the settings, tutorial, balances, how ascension works and bug fixes. Cheers.
I've tried to listen to player feedback and have made changes accordingly. There is now a toggle for auto-focus. For players who got disoriented from following the ball. You can also zoom in and out of the screen by mouse scrolls. The moon is now a ship and does not disappear. The pegs (enemy ships) are spaced out in an organized fashion. The intuitive upgrade screen, is now an overlay on the main game screen. Achievements are better organized and give ongoing bonuses upon completion. Once complete they will stay complete. Art assets have been added, background color can be changed in the setting tab. Currently there is an easy buy toggle where mouse over buys upgrades, I may add a 5x,10x, etc. Thank you for playing and all of your suggestions.
Any specific error you are getting? People from my discord played for hours and didn't get any crashes. I will upload a small patch in the morning, it should help with your issue a bit.
There is still a lot of bugs for me to fix for the 1.03 update but I have changed quite a few things (if you check the update notes). If you would like me to release a smaller update sooner, up vote this post. If not, I'll continue working on the laundry list. :)
Hey thanks for sticking with me despite the issues from the last update. I want to make this game good for you all, so I created a thread in order to be better organized. https://www.kongregate.com/forums/1021798-game-programming-subforum/topics/1844213-idle-stacker-kongregate-edition-development-log-bugs-suggestions
Welp. Bad news ladies and gents. I ctrl + f5'd the preview version to publish game. It seemed to work. Hit publish and now the game is broken. You can hard reset to play again which seems to fix the issue. So sorry about that.
I know some of you have been asking how block value is determined. (blockValue * bonusMultiplier + prestigePoints + achievementBonus) * (ultraPoints + 1) That's the value formula. Minus ultra points, which will be a secondary currency (in the works).
What do you think of an unlimited stack mode, height instead of time as the currency. (It would be unlocked after the floor reaches max height) Right now the game is fairly short, with a few upgrades. In the unlimited mode I could be a lot more creative. Please up vote if you like this idea or down vote if you dislike it.
Version 1.03
Auto fire main weapon, toggle c key added.
Laser energy sets to max on death.
Fixed tool tips.
Bullet damage is increased per upgrade bought by damage formula.
Enabled laser requirements.
Thank you!