It's been quite awhile since I've posted. Game is nearing the end of the beta, we have been fixing bug reports and streamlining the game. Because of the game engine that we used, Construct 2 and not being able to truly have offline gains work properly. As well as in a minimized screen, or tabbed out, we will be removing the idle tag from the game on release. The game will continue to have automation elements but we feel it does not fit into the category of an idle game. With that being said, bosses hp will be reduced to allow players to beat the game as a shooter. All players who have helped with the Beta version will receive a bonus upon release. We thank you for your time, effort and help in creating World Ender. This version of the game (as an idle) will continue for those of you who do not wish to restart and will be updated once a month as is, with no idle to shooter changes. World Ender: Redemption will be released on Sept, 1st, 2018.
Hey, sorry for the delayed update. A patch will be released this Sunday, on the 1st. It will include: Offline mode gold balance (based on passive idle gold); Passive idle gold balance, plus 500 a level instead of 100; A welcome back message after players return from being away, via a button next to the manual save; More importantly, thanks to Levzzz who taught me, the game can now continually be played minimized and tabbed out :) ; weapon rehaul. Each weapon, sonic wave etc now have their own skill trees;
The game was updated last night, in which I 'think' I fixed the memory leak. Please upvote this comment if your game is no longer crashing on chrome. Downvote if it is still. This is very important, thank you.
Thank you