@ lordkingpanda: no, he means the board in the lobby next to the trader that has circles with numbers in them. The device for the 'weapon re-loader'/shield? next to the lockers is something else (left-locker related).
Amazing, this is more a puzzling movie than it is a game. Only few developers can pull that off and get a 5/5 score, no... hold on: You're the first! Loved it, fav'ed it and expecting another one soon!
Decent game, just gets very tedious once played to the end. Survival mode doesn't really add much as it seems to be a minimal version of campaign mode. 3.5/5 score.
Ok, seriously, stop with chain-spamming and make an honest comment about the game.
About that: the zombies almost camo in, because of colors, shaking ground etc. Fun if you like killing endlessly like a zombie, otherwise very tedious. 3/5.
Really nice idea(s), but this feels a bit like rpg-counterstrike or defeat-endless-wave-of-zombies, same map over and over? How about another surrounding? 3.7/5 for concept.
So how does the gold earning work exactly? Is it based on the map-gold-leftover +/- skill-levelled-bonuses, because I've been trying to calculate it... and it doesn't add up: map-gold-leftover(198pre-boss)+2/10(10%?)banking=total(218+/-) minus hero wage of course. But I get 163 minus hero wage... How do you calculate?
Mhm, a loss on map 3 makes a script do loop error and bugs whole game, can't continue, have to reload page... Beside that, it seems the skill curve is a tad higher than previous version. Same map, just a different system. Next time, I'd like to see a working game instead of a working concept. 3.5/5 for concept value.
Decent game, but very simple. Perhaps try to implement some actual choices next time: like gaining access to other sectors or countries!!, being able to purchase commercial buildings, historical buildings, etc etc. And adding awards would be nice. This seems like an alpha phase game.
Nice grind RPG, but it gets slower and slower after a while, so you need to reload every so often, and some sectors you cant press the buttons. Not to mention cursor blinks when you're in chat. 3/5 for major bugs, but good gameplay effort.
How long does it actually take to summon 1? I can't send any additional waves until it's summoned, and boss doesn't wait around... When I summon, I expect it to be summoned!!! I thought you said you fixed glitches, seems you didn't fix that one.
Great game, great levels, reminds me half of portal. 4/5 score. For those who like exotic background/sound, add that in next: asian, african, scandinavian scenery etc. Give the game an uber-finished touch, go over the top or uber-minimalistic. Because this is Kong.
Auto-fire would be a great help, reliefs stress from hand, as this is a long game. Main gun should be shooting faster, dual if possible. Nice game, good features, fine storyline. Looking forward to the sequal, if there is any. 3.75/5 score.
Muhahaha!!! After a slight lag, my bunker suddenly switched places from bottom-right to bottom-left... wth, germans discovered plasma-transport devices or so? I don't believe they had those in ww2. So, keep these 'features' out pls, ty..
Aliens obliterate any standing standard army available, with any tactic. Green giants are perhaps a good solution, however.. the time it takes to construct 1 and to assemble those giants into an army.. should be decreased, 15 turns and additional to assemble? Just LOL. Having to wear those aliens down is another additional turns, no.. I'm not giving this full credit: 3.5/5 for originality, lost points for gameplay. Make it so that you can move units around more per turn.