There aren't many naval games on Kong that excel in gameplay and replayability. This example, however, does exactly that: The era of trade over ocean, the exploration of foreign ports, the much needed control by defeating pirates and merchant guilds. Dock building, hero equipment, fleet formations, skills, events. You want it, Naviage brings it.
Game world fails loading properly, even on low quality, even after reloading character twice. Just a black screen with clickable (but not working) GUI elements left, the XP bar bottom and Kong ad below that. First shop encountered only sells potions? Although I like how the game plays, the first few steps are not without major hiccups and that should trouble you, the developer.
Its PewPew time! You'll find that this game has a short story, a lack of active over-boosting and strafing: but it is enjoyable and I, for one, do like a continuation.
I think with this update you also glitched card drops. I won 16 legendary singleplayer matches today (some at 100% health), all different enemy, and no card dropped.
Add an easy mode with: unlimited time, items that increase turns, items that briefly point to quest objective direction (playing this mode doesn't add to Achievements or Highscores).
So..., my 2nd hall (which I clicked to buy at start of month, but decided not to buy a split second later) is floating above my lab. Although an interesting feature, it made playing the game a bit hard, ergonomically.
There's several things that irk me in this game: furniture you buy but don't actually get, monthly balance that doesn't total correctly, lack of visible progress bars, the monetary difference between selling from lab or expo, effect of security personnel besides pop %. You get bombarded with so much useless info. That said, its a great concept.
Although this game has an interesting concept, it plays too slow for this genre. If you're new to this (or are a veteran and just want to get going), I'd recommend playing Senatry - because this one has a rather poor: cool-down system, graphics, premium balancing & information supply.
Still has bugs in tactical battle, when there's lots of enemies: 1) with Arrow Barrage, 'NAN' may pop-up. 2) enemy's move may not start, practically stopping your game. Also, upgrading shop doesn't add anything useful at all. Fix these and all the other little things and you have a good game, now it stops at decent.
You are hereby authorized by me to develop the flash clone to the PC game `Jagged Alliance 2`, namely: Ripped League Threesome. All you need to do is expand what you have here, with: an exchangeable weapons inventory, character specialized class/traits, missions, projectile use, uploadable custom-portraits, object-destroy & item-drop feature.
Sometimes I can't really tell whether some misspellings (in story) are part of the joke or are just products from poorly executed language use. That said, the game plays nice and the story made me chuckle a few times. Continue making games like this and you'll have tons of fans in no time.
Speed spacebar-ing boss conversation occasionally results in boss convo being stuck, in which case you will have to go back to menu and loose ALL level progress, because the spacebar (attack) can't be used (since its also the convo skip button - which is stuck).
@ players who have problems steering through asteroids: use the chain. @ players who think movement is jerky: decrease engine power to ~8. I loved the storyline (I did spot some grammar/spelling errors), the variety of weapons and advancements (although some of the char stats kept decreasing for some reason), the romance, the life views and last but not least: the biggest problem (aka end-boss). Job well done. You get a 4.89 score for this from me.
Five things you could fix: 1.) the crafting 'freeze' -bug 2.) when pet attacks before you, your attack is likely not hitting because enemy gets blown out of your range 3.) game's sluggish response 4.) quests should work retro-actively. having just made a trusty dagger then 1 minute later getting a quest to make a trusty dagger is waste of time! 5.) be able to craft from recipe!
Really enjoyed this game for its soothing puzzle joy. The BGM, BG, SFX and Theme(color, style) all aid to the game's atmosphere. The neglect of rush to completion is a plus. Pure quality I'd say.
It does, I believe some of the maps may use too much RAM so if your computer is low on it then you may run into issues. I apologize.