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XazoTak's Comments

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GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 27, 2015

Rating: -2

Can there be an option for toning down appearances of The Forgotten? Seems like a bit of an unnecessary scare for the more frail of us.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 21, 2015

Rating: 2

"I've finally saved up enough Shadow Cores to buy skill points!" >get one skill point

Kana Warrior / かなウォリアー

Play Kana Warrior / かなウォリアー

Feb. 05, 2015

Rating: 1

Acceleration needs to be variable also. Shortly after the start of easy is just the right difficulty for me, but after a couple of minutes I don't have enough time to focus on (And thus learn) the characters.

Developer response from Tukkun

Thank you for your feedback. The design decision in Free Play Mode is that things will get faster over time, so that the game eventually ends at some point, and how long you can survive depends on how fast you can read the characters. Memorizing the characters is important, but you should also learn to read the characters more quickly to be able to deal with the increasing speed. And if you want to always play at such a slow speed, well, nothing stops you from simply starting another game!

The Unfair Platformer

Play The Unfair Platformer

Jan. 09, 2015

Rating: 1

>most deaths being due to bad collision detection The first few minutes or so were clever, but the rest was only unfair due to poor programming and loads of memorization things. So if you're past level 2, and checking the comments for hints, here's a hint: Don't waste your time, there's nothing fun after level 2.

Developer response from EggysGames

Thats the unfair part too

Sky Quest

Play Sky Quest

Oct. 25, 2014

Rating: 1

Once Wall of Fire gets powerful enough, nothing stops it. Walls, enemies, mobs, bosses; all will burn.

Peacefree Tactical Warfare

Play Peacefree Tactical Warfare

Aug. 07, 2014

Rating: 2

I would likely buy premium if it cost more Kreds but gave more levels, maybe something highly replayable that allowed you to specify what enemies came, how many, and when.

Developer response from helgravis

Thanks for the input! I really appreciate it! Making the game replayable is definitely something I'm working on now.

Peacefree Tactical Warfare

Play Peacefree Tactical Warfare

Aug. 05, 2014

Rating: 2

At first I gave this a 4, but then one small thing made it a definite 5: The fact that in Act 8 I barely won, and I once had to use a Typheus right next to my Command Centre to buy myself time to get those big ships. This kind of stuff is rare in RTS games; victory is usually clear boringly long before success (Often halfway through even), and crazy tactics can almost never be used because they are virtually nonexistent in the RTS genre.

Developer response from helgravis

Thanks XazoTak! The 5 stars really helped!

Escape to Hell

Play Escape to Hell

Aug. 02, 2014

Rating: 1

How's this for an idea: A mode where upgrades are permanent, but there are ten times as many enemies.

Stratega

Play Stratega

Aug. 01, 2014

Rating: 1

I think sold structures are being counted as lost, regardless of integrity.

Contract Wars

Play Contract Wars

Aug. 01, 2014

Rating: -7

How the hell does an overly monetised game without a premade engine and a gameplay ripped from a loathed bandwagon get a rating of 4.59? Is there some sort of bribing going on?

Soccer Physics

Play Soccer Physics

Jul. 31, 2014

Rating: 2

>2 button mode, slippery, absolute chaos >Attacker lands in goalie's hands >heckyes >Goalie throws attacker at ball >Attacker slides with ball towards goal, kicks it >It gets in

Thing-Thing Arena 2

Play Thing-Thing Arena 2

Jul. 24, 2014

Rating: 6

I got to 297 kills then got screwed over by the terrible weapon changing system.

Strike Force Heroes 2

Play Strike Force Heroes 2

Jul. 20, 2014

Rating: 2

Mistake on Ninja challenge: Although it's team vs you, you only lose if an individual has more points than you.

The Valley Rule

Play The Valley Rule

Jul. 14, 2014

Rating: -1

1 star out of all the stars in the sky. Speaking of all the stars in the sky, that's the number of examples of terrible level design this game has.

Glean

Play Glean

Jul. 07, 2014

Rating: -2

Minecraft is by far the most influential of modern games. Motherload inspired the game that inspired minecraft. Motherload, that rubbish game, is responsible for one of the most popular games in history.

Strike Force Heroes 2

Play Strike Force Heroes 2

Jul. 07, 2014

Rating: -5

Challenge 8 is seemingly impossible. You can only hold one point at a time, the enemies will cap any point you are not standing on. And killing them isn't an option.

Strike Force Heroes 2

Play Strike Force Heroes 2

Jul. 05, 2014

Rating: 3

I think there should be an alternate boss fight end animation if you're using a sheep cannon.

Strike Force Heroes 2

Play Strike Force Heroes 2

Jul. 05, 2014

Rating: 6

Dying while standing between two snipers is hilarious.

Flash NetHack

Play Flash NetHack

Jun. 28, 2014

Rating: 1

@a1k2 LYNCH THE TEXTURE USER @PJ6211 It's "Code Page 437". But yeah, it would be nice.

LARRY and the GNOMES

Play LARRY and the GNOMES

Jun. 27, 2014

Rating: 0

Bosses that are easy but take forever to beat, can't move through levels easily because they freeze progression with encounters that require the death of even the smallest enemy (Who might be really far away), and levels that are absolutely full of bushes that damage you when you touch them. This is the worst game of this genre I have ever seen. I guess playing Dust kind of spoiled me, but still, 1/5.

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