Acceleration needs to be variable also.
Shortly after the start of easy is just the right difficulty for me, but after a couple of minutes I don't have enough time to focus on (And thus learn) the characters.
Thank you for your feedback. The design decision in Free Play Mode is that things will get faster over time, so that the game eventually ends at some point, and how long you can survive depends on how fast you can read the characters. Memorizing the characters is important, but you should also learn to read the characters more quickly to be able to deal with the increasing speed. And if you want to always play at such a slow speed, well, nothing stops you from simply starting another game!
>most deaths being due to bad collision detection
The first few minutes or so were clever, but the rest was only unfair due to poor programming and loads of memorization things.
So if you're past level 2, and checking the comments for hints, here's a hint: Don't waste your time, there's nothing fun after level 2.
I would likely buy premium if it cost more Kreds but gave more levels, maybe something highly replayable that allowed you to specify what enemies came, how many, and when.
At first I gave this a 4, but then one small thing made it a definite 5: The fact that in Act 8 I barely won, and I once had to use a Typheus right next to my Command Centre to buy myself time to get those big ships. This kind of stuff is rare in RTS games; victory is usually clear boringly long before success (Often halfway through even), and crazy tactics can almost never be used because they are virtually nonexistent in the RTS genre.
How the hell does an overly monetised game without a premade engine and a gameplay ripped from a loathed bandwagon get a rating of 4.59?
Is there some sort of bribing going on?
>2 button mode, slippery, absolute chaos >Attacker lands in goalie's hands >heckyes >Goalie throws attacker at ball >Attacker slides with ball towards goal, kicks it >It gets in
Minecraft is by far the most influential of modern games. Motherload inspired the game that inspired minecraft. Motherload, that rubbish game, is responsible for one of the most popular games in history.
Challenge 8 is seemingly impossible.
You can only hold one point at a time, the enemies will cap any point you are not standing on.
And killing them isn't an option.
Bosses that are easy but take forever to beat, can't move through levels easily because they freeze progression with encounters that require the death of even the smallest enemy (Who might be really far away), and levels that are absolutely full of bushes that damage you when you touch them.
This is the worst game of this genre I have ever seen.
I guess playing Dust kind of spoiled me, but still, 1/5.
Thank you for your feedback. The design decision in Free Play Mode is that things will get faster over time, so that the game eventually ends at some point, and how long you can survive depends on how fast you can read the characters. Memorizing the characters is important, but you should also learn to read the characters more quickly to be able to deal with the increasing speed. And if you want to always play at such a slow speed, well, nothing stops you from simply starting another game!