Its only a description bug. Somewhere it does bad substraction. Probably calculation thinks that some totem should give more, but actually totem gives less, and after substraction there becomes minus.. noted that bug :)
i am lvl 17 and have invested heavily in my troops. I've taken an npc castle as far as i can go, but it still only drops lvl 5 items, which are useless to me. Is that intentional or a bug? I do like the gems I get from it though. Also, the items dropped by a npc castle don't count for quests.
Yes, NPC castles have their own level drops, not depending on your level (as single NPCs do). So, once you have higher level NPC castle, you get higher level loot.
1st: does the weekly reward reset twice per week? it reset today, but says it's going to reset in 24 hrs as well. 2nd: the npc arena rewards needs to be reworked. spending 29k gold to make 30k is rather pointless, especially considering i can get that same 30k reward from level 2 or 3 npc arena
Thank you for bug report. Gonna look at this.
Would it be OK if npc arena for pawn each try increases costs by 100g, knight - 200g, .. queen 500g.. etc ?
Actually npc arena gives not only gold, but a chance for a rare loot. So probably you got many other drops?
really really needs a search for specific totem function. it usually takes me longer to scroll through all the fields looking for the specific totem to complete the mission than it does working my way to the totem.
Yep. Probably. Don't know.. I have implemented Totems because this world is so monotonous, as everyone has the same area and there is no need to explore the world. So, by looking for totems is a fun way to explore the world - maybe you will find some super rare totem and strategize your way to it?
I'm not sure if it's bugged or maxed, but getting 500 occupied fields does not award a daily activity point. If it's maxed I would like some indication of it so that I don't try for things that are maxed.
Daily quests add 1 daily quest point only by reaching those amounts: 10, 20, 50, 100, 300, 500. SO, you have reached the maximum amount for a day and the quest gives no more points.
Currently - yes. The towers will stay and fields gone. Towers can be still upgraded.
I plan to change this in close future - players will be able to sell only the empty fields.
the skill merciless is bugged. i'm not sure if it constantly works at max potential, or not at all, but the dmg output stays the same. most noticeable during boss fights.
When you make a complex game, you're appealing to a niche. If you're looking to win a game popularity contest, you need to make something mind-numbingly simple.
good concept, but the upgrades really don't seem to do anything. the level you are at scales with your upgrades, so at level 8 it's just like level 1, but with more red balls to dodge. most blocks still take 3-20 hits to break, even with 9 strength upgrades.
unfortunately the save option doesn't always work. i've gotten pretty far now a couple of times and saved it, but the game was gone when i came back. It seems like it doesn't work when you're pretty far along, so if you get going finish it in one sitting or leave it on
after 25k meters or so in hardcore mode the enemies need to get stronger exponentially. after you build up your temple and play it once to figure it out, you are invincible.
I'm surprised this isn't a top comment yet. The black bricks can be hit by other balls once all of the colored ones are gone. so once all bricks are black, all balls can hit them all the time.
another idea to make the other balls worth buying is doing something like the black bricks for each ball (except for basic). like the game so far, interested in seeing more updates and content.
Its only a description bug. Somewhere it does bad substraction. Probably calculation thinks that some totem should give more, but actually totem gives less, and after substraction there becomes minus.. noted that bug :)