please make the quests either changeable or able to be completed. I have a quest for using the Baron's hero skill, but I don't have the baron and I can't change the quest.
fun game, but the archer difficulty is horribly unbalanced. it was good up until the meadow, but after you get the second piece of dark armor the game is a cake walk. the only times i bothered to stop and fight were at bosses to sell the stuff in their chests for gold and kill everything quests.
it's a nice start, but the game needs some major rebalancing. after the first ascension, the time it takes to the next is entirely dependent on how fast you can click. you use the first 2 abilities and go as far as you can, reset once and can ascend as fast as you can click the buttons to get enough stars.
Thank you for a detailed feedback. This is mostly because the first skill is currently bugged and is permanent, maybe the 2nd one also. This will be changed in the new version of the game.
great game! i see many cool suggestions in the comments, so i won't repeat those, but it could use more ratings in the end game screen, like "tree" for growing your stem more than 20 times or "weed" for having more than 40 roots, etc.
first, gloves cannot be unequipped because the button overlaps with other buttons, second, the game is permanently crashed for me. after upgrading 1 of my heroes to 1 heart, all options disappeared, except for boss fight and loot, which freeze the game.
For those mentioning about choosing hard and having the score recorded as normal, that happens when you use the restart option. "Restart" is normal difficulty by default.
yeah... as other people pointed out there is definitely a bug in counting the combos. In 1 game i was making 1B+ gold a turn for the last 10 turns i was alive. the very next game i used the exact same strategy (with more power and dice from power ups) and was barely making 500M when I lost.
Love this comment!