I just love this game, but there are a couple of comments, some critical, others QoL: Please add the standard [Previous] [Auto] [Next] buttons for farming floors. Where can I read what I'm gaining at the levels of "Next Unlock"? At 80 I had an unlock, but no clue what happened, then again on 81 or 82, where I got to add stats, and then again at 90, no clue what I gained, and now again at 100? I feel that quite often, I see the game is sitting on the Prestige screen, without actually fighting? Long term I would love to see more customization options for autobuys, but I expect that to get low prio. Otherwise, I feel the game is running solidly and very stable - Win10Pro Eng and FireFox 68.0.2 (64bit)
Minor bug in the Healing AI: The tank (Paladin) by default always attack in the first round of combat, even if he's near death from the previous battle.
I like this game, it's well rounded now, the only thing I still think scales too slowly is the Armor stat. From floors 20 or so, Armor is pretty much useless, unless you put everything into it, which is not sustainable. A little more adjustment/skill points/prestige points would make for more fun specs.
This little game has potential, but it feels like the developer never actually tried to play it past the first 100 levels. Progress grinds to a halt, almost, it's super slow, and the upgrades (beyond the first miner) are way way too expensive. I keep going back 100 levels, and just repeat 1-100, over and over again.
@SkuineaPig, @Gringomaniac, I just got the popup about Prestiging, which told me about the Specialists, and on page 2, it said that we require 40 Specialists in order to move to a new planet. I got this just 20 minutes ago. (2019-07-03 @ 23:15 CET)
Nice looking game, it feels like it'll entertain me for a while, but... these frigging ridiculous millennial numbering systems. How about a normal KMB system, without 2400K, and 51248M... Wtf is up with that? After 999M comes 1B, 1.001B, etc. Or, offer ENG (E03, E06, E09...) or at least an 10^3 system, like K, M, B, T, Qa, Qi, Sx, Sp, Oc, No, Dc, etc... anything that makes sense makes the game that bit nicer. Otherwise, looking forward to the development, it's looking GOOD!
I'm really glad you're enjoying our game! As @Gringomaniac mentioned you can change the number formatting in the settings. And we would always love to add new number formatting options in the future.
I really like this game, and the whole idea, but the poison/fire gun has a major flaw; the effect doesn't kick in till it reaches the right edge of the enemy's HP bar. It does deliver the damage, when the enemy dies, and the arrow is in the "tube", but it never gets to deliver the fire/poison effect. The effect should start when it hits the enemy, ie, the left edge of the bar.
Hey, agree completely with you! It's so damn hard progressing after a while, that some prestige is definitely needed. Good news though, I'm working on this right now :), after a few bug fixes and some QOL updates, I'm planning to include this as soon as possible haha!
Thanks for your comment.
Nice concept, that will be a nice game when polished. Mine and Woodcutter are way too slow... I need 1000's of materials to upgrade them, and I just left the game for almost 4 hours, and came back to 40 of each material.
Have a fix coming through now, I believe it was just the text reverting, not the value.