@alexz1n - You probably already tested this, but just in case: You do know that village cards only show, if you click the [V] button, in the top-left corner, where you have the three [Q][V][G] buttons? http://prntscr.com/cys7gf
@MrAsD and @THEHIPPOGRYFF - I just loaded up the game, and ascended, to test whether only Guild Cards are truly given, and of 6 cards, 4 were Guild, and 2 were Quest - so Quest cards are still given, only it's a lot of Guild cards. See http://prntscr.com/cys4u4
I went and tested this too and got an Uncommon quest card so yay! There are now twice as many cards so it's harder to find specific ones now. We're going to be giving you more chances to get cards as time goes on.
During developing the first four quests (all Exploration Quests), I get so much money that I max out all Guardians (Lvl 400, x80, 1s), and I get gold in the T (trillions). When I open and max quest 5, I get gold in the aa (Quadrillions). Nothing more to spend gold on, and I get the first 4 prestige chests pretty quickly, but I've still never managed to get the 5th. The remaining quests are just too slow, your maxed troops lack punch for them. This game is awesome, and is desperately in need of higher caps for guardians.
Hey! We need some kind of verbatim feedback/log of what happens with the achievements and the card castle. It's glitching somewhere; All my available card slots are filled, except for the village ones, where all the slots are open. I get an indication that something happened (exclamation mark), and when I look in the card castle, I still don't have any new slots opened, no new achievements, so what was the exclamation mark for? It would be nice with an achievement log you could review, like "[datestamp] You got the Lvl 90 on 21st quest achievement!" or something along those lines... Also, couldn't you increase the multiplier with one per duplicate card you receive rather than the 2M gold, which is quite useless? There's no real sense of progress once you have the cards, if you just get 2M gold as a one-off starting bonus.
How about a cumulative effect when finding duplicates, rather than the 2M you get instead? add one to the multiplier? X2 once, for each location doesn't really do much, and we're back to the initial problem. There's no improvement from prestige to prestige, once you have the cards. You could also add to the multiplier in the village, each time one prestiges, even with a fraction, i.e. X1.1, X1.2, etc
Refreshing to see a new, and good, TD game on the menu again! Nice and easy to understand UI. Classic, and perhaps too common, elements and combinations thereof for effects? My biggest problem with this game is the levels are way too short, and the setup leaves no opportunity to keep going (ie. a "Finish" button, that would allow monsters to spawn till clicked), to test out various combos. I never agreed with this restricted workspace for TD Games - Why not go back to free placement of towers? Other than these, a great game, refreshing, and a welcome revisit of TD Games :)
You know, I very much like the concept of this game, I really do. It's just missing one huge, probably most important thing in this kind of games; there's no improvement gained on prestige. I've prestiged 5 times now, I get a little money to start, but I don't do better per run, I don't have any bonuses, nothing. There should be a multiplier per prestige, or you have the retirement village right there - use it for something! It's frustrating, and kills the interest after a couple prestiges :(
This is not a "game", it's propaganda disguised as a game... You have to watch these pathetic and long videos every turn, and you can't cancel them, only pause them...
Sometimes when the prestige bar fills, it starts over, but doesn't add a chest to the prestige button, rendering it still unusable. I can't prestige, even if I filled the bar, and it says 0...
Very nice idle game, I appreciate you using real (Engineering) numbers (E21, E24, etc). Could you please add a hotkey for selling/decrease upgrades? Would you consider upping the auto time to 60 mins/view? My browser (FireFox) crashed, and I lost all progress, FYI. A manual save would be nice.
This was a great game, great concept, but you might wanna adjust the rewards a little. It took me, 30 mins perhaps, then I was crafting my very own +50 Divine Orichalcon Nail Clippers of Doom! :)
Tick Interval went from 10.9999 to 10.9997 after a very slow round of sales... Then from 10.9997 to 10.9994 after a twice as slow bunch of sales... Erh?
Hey MrDimm, thanks for your answers! Now, take a look at these bosses... I get a boss with negative life of a negative maximum, and I win instantly, and it gives me the next boss... It doesn't happen all the time, but maybe one of 10 bosses. Here's a screenshot: http://prntscr.com/bwms9e
I went and tested this too and got an Uncommon quest card so yay! There are now twice as many cards so it's harder to find specific ones now. We're going to be giving you more chances to get cards as time goes on.