no there's no such limit :) however, spending your transcode bits lowers the bonus you get from actually owning those bits, and the game only allows you to buy a bit upgrade if your net "effective" production outcome will be greater than before :)
I like this, but the click multipliers are WAY too little. After buying the 1,000,000,000 cost click upgrade, I click for 1,520... The upgrades cost in the range of 20 Billion and 30 Billion.
Thank you! us too, it's rough around the edges, but we are hoping it's enough to get sufficient interest from fans, which in turn will allow us to develop it further. Thanks for playing, the kind words and the support!
BTW we launched a patch today to fix some issues!
Some of the survivors could be military guys (add to turret range/speed), some could be engineers (add to processing capacity/speed), some could be doctors (reduce the mortality rate of survivors), ect?
Hmm, later in the game, we need things that cost science only, for example, survivor walking speed, or survivor processing speeds, or zombie dodge skills, or survivor self defence skills, or VIP Survivors. A VIP could count for a whole batch, or slowly generate science points, or something?
Hi again Xesc,
We've got big plans similar to what you mention. While a ways out, we have stuff like this and much much more in the backlog. Stay tuned!
Hi Xesc, Thanks again for the reply and feedback. This issue should be fixed in the latest patch. Please let us know if it isn't.
You're suggestions are all great and we have big plans, many along the lines of things you have outlined so stay tuned!
Damn, this is an awesome mix of different concepts I really love! This game has potential to be the Idler of the year! Please, stick with it, listen to people, and keep tweaking the little kinks here and there, and you have a winner!
I like the game, the idea and all - but really, it bugs me that people makes games with scrolling windows. The action at the top, and the upgrades at the bottom. Doesn't make sense to me. Why not set the UI up to be all on one screen? It's a shame, because the idea is cool and the functions are working well.
So far I am liking this game a lot, refreshing with new ideas! Just not cool that the gems stop at 19, even if you complete more achievements. I should have 21 now, I need 20, but it still only shows me 19, and it has since day 1...
When do I start getting diamonds for successor? When should I prestige? I've done 7 quests, in Trading line, country lvl 16, region 8/10, I gave 100b+ gold, 622 fields, and lvl 6 Trade reputation.
I think you have a very good idea for a good game here, really! But I want to share my experience of the user interface with you. It's nervous, it's way too busy, almost stressful to look at and to work ok. For example, please do not spawn popups at the mouse pointer. (When things are auto-dismantled). I get really angry when I can't see my mouse, or where the mouse is in relation to the buttons under it. Instead of items flashing between a pic of boots, and the stats, why not make a smaller boots icon, and place it in the corner of the item's icon instead? I hate menus showing me that something updated (Achievements or Relics), and when I click it, I can't see what's new. Please don't update the inventory, when you have open items there; they move away, they close, and it makes me grind my teeth. :)
no there's no such limit :) however, spending your transcode bits lowers the bonus you get from actually owning those bits, and the game only allows you to buy a bit upgrade if your net "effective" production outcome will be greater than before :)