It would be swell if we could see precisely what the Mystery Buff does. Also would be nice to at least be able to VIEW the artifact screen, in case I forgot if I swapped something. Just ascended on another character and can't remember what exactly I selected
I have a lot of reluctance buying any premium items with my Power Tokens because I don't know what attributes will upgrade, and by how much. Any chance we could get some parenthesis next to the stat that shows how much is gained per level?
I think an inventory filter could tremendously benefit players, especially new ones. Just something that even auto sells types (potions, gems, scrolls, spells, etc). I'd also really like to see the town shop refresh its stock, maybe every hour or 2? Have a chance for uncommon items, random stats, etc. Something That makes me check every once in a while instead of just refilling my belt
So if I'm looking to re-regear because I can't seem to cut it, or want to try something else...I STILL have a maxed inv, and sell overflow...how does that help after 30 minutes? :( And to be frank, do you know what happens if I try spells? If I cast during battle, I gamble the enemy getting another attack, which is potentially another crit. I HAVE looked at the forums and I DID try every build that's there, except this is my first run, so I don't have great items, or artifacts. I have crap items, and little money. I feel forced to try something that is even more likely to just one-shot something...I don't know what that is, but risking being attacked twice just can't happen, bud. I'm not saying melee isn't viable later. But my $0.02 is that I rushed to level 88, and am now just being WRECKED because of a single crit, RNG. I like this game and feel that it has amazing potential....but this problem in my first run is horribly deterring...
Respecs I considered.....About a couple hours ago. Up until now, my build has basically bulldozed everything. I've used several respecs (based on my gear), and nothing has helped: full offense, full defense, half n' half. The only option I suspect is to collect all new gear (magic/grenade) and try again. I get extremely discouraged when I feel like I've done a decent job of building my character, only to find that there is a "right" and "wrong" way of doing things. As a monk, I'm getting flattened, seemingly no matter how I spec, nor how I swap out gear (crit/lifesteal/avoidance). I didn't suspect that with my first run that I should have been saving gear for a class I wasn't. I figured as first time through, I could succeed on a whim, as the first prestige should basically be a tutorial. Also...Without autosell/prioritizing items...how the hell am I supposed to save for changing classes?
When your inventory is full, items are sold automatically except for Premium Items which are sent to your Overflow Stash (Stash > 'O' Tab). It's written if you mouse over the treasure chest in your inventory... not very clear I know.
Check the Forums for some posts about Monk, that's a favorite class for a lot of people so you should see some good stuff there. Don't underestimate the power of a good debuffing spell either! (Cripple or Confusion).
Genuine question...(First time player) Am I supposed to be able to hit level 90 in a day....and then die repeatedly to RNG crits (around 600dmg of my 800 hp) for the next couple of days until I level/get decent gear? Am I the only one feeling this?
most first time players have problems once reaching zones 80 to 100. If you feel like you hit a wall, take a step back and look at your build. See if you can use your free respec to change to a different class altogether that will work with cool items that you've found.
The rules of the game change the further you get and you'll need to start shifting points away from offense and towards defense. Use autopause features when you need... and don't give up!
I love the new system, but as some mentioned, not acquiring crafting lore is kind of a bummer. I agree with thinking rewards should be cumulative. Previously, we got lore on resets, and keys during expeditions. Now that it's clumped into one, we have to choose one or the other? The Fame Mission scroll keeps resetting position. And why do the "min" and "max" show one distance, but then when I -actually- reset, it jumps ahead? Is the fame level from missions not accounted for until after we reset?
Thanks for the feedback. There will be some changes before the new reset/mission system is applied to the main workshop. I hope I find a way that is satisfying for most players.
The min/max after a reset indicate the min/max when you do another roll for gems. It is always a little right to the position you rolled, which means you can only improve the roll. It seems that this is too hard to understand and it will probably be improved in the future as well.
Red crystals are the rare currency that can be bought with real people money, but the rate at which I accumulate them, almost may not exist. It looks like if I don't spend a few bucks, I can't purchase anything meaningful. Maybe a -slight- lower cost or -slight- increase in which I they can be acquired? Just enough to make me go "Sweet, I can SEE a decent increase" every couple of weeks.
I could be a dolt, but is there a way to remove the "time warp" options on items I'm yet to research? I just accidentally used a one week time warp by trying to click the next item to research :(
You can disable that you buy a time warp automatically when you don't have one. There is a toggle at the top right of the premium shop.
But this will not help, if you have a time warp already in your inventory. Currently the only way to prevent this, is cautiously clicking in the top area of an research entry. I have this in mind, when I change the list again, but it will probably not happen very soon, sorry.
There was a problem with one of the servers yesterday for an hour, which resulted in timeouts and the error message you’ve seen. The problem was solved, so that everything should work normal again. Additionally I’m working on a server update, which will reduce server response times and the likelihood of timeouts. I hope this update can be published in about a week. Sorry for the inconvenience! Please report back, when you still encounter the problem or when you lost any progress.
Have duplicate cards not be "sold" and allowed to have duplicates, but that can't stack per island. (After all, why can't I have x4 adv gold on more than one island?) Let me sell cards for a separate currency and save up for sweet rares (or even epics!) Would keep the game fresh and truly get a use out of -every- chest, no matter how small
sure Zeelah, I'll work on that.