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Zeelah's Comments

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Guild Quest - Beta

Play Guild Quest - Beta

Oct. 20, 2016

Rating: -5

So with max Guildian level, quantity, respawn, and max level....I still can't unlock the max guildian card slot?

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 20, 2016

Rating: 6

I'm getting carpel tunnel from no "Buy Max." New quest UI looks great, but spreading out the quests so much negated the benefit of being able to zoom out more. Also, no experience balance yet??

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 16, 2016

Rating: 3

Experience balance (and viewable to us players), card organization, and card currency to buy/sell duplicates instead of pointless gold....

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 15, 2016

Rating: 5

For there being 74 different cards, I sure am getting a lot of duplicates (Nothing new 4 times in a row). Maybe a way to trade/exchange cards at a shop to buy new cards? Cards sold could refresh every 12 hours or something. Increase number of cards sold by spending Card Points. Something like that

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 14, 2016

Rating: 4

Things we need: "Buy Max" button, Card organization (I know it's coming), and experience balance. Even super late game, experience gain is a crawl.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 14, 2016

Rating: 3

How exactly is experience earned? Is it simply "quest completed?" Or is it based on the level of the quest, or how many people completed it, or both?

Developer response from TheHippoGryff

Right now it's a little of all of that. And bosses give you the most. Still need to tweak it heavily to try and give less for the first quests and more for later, etc.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 11, 2016

Rating: 0

Pretty sure the gold multiplier broke...Thankfully thieves still function.

Developer response from TheHippoGryff

No, it didn't break, but now the multiplied values are reflected in the upgrade screens! (Forgot to mention that in the patch notes.)

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 11, 2016

Rating: 0

I'm going to stagger a guess here. It looks like the chests shouldn't hit double digits until waaaaay late game. I suspect that what we're seeing should actually be decimals. "6.4" instead of "64." When we refresh, the game seems to round. Would explain why opening chests is buggy if the game thinks it's supposed to give us 60+ chests, when it should be 6 or 7

Developer response from TheHippoGryff

Yeah chests are MULTIPLYING instead of adding, which is leading to ridiculous chest amounts and adding to the issues for crashes (because they shouldn't exist). We're in the middle of trying to fix the issues right now. Should have an update out later today!

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 10, 2016

Rating: 7

I DONT WANT TO OPEN 64 CHESTS TO HAVE IT FREEZE. FIX THE CHEST BUG

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 08, 2016

Rating: 0

Kinda curious how this prestige thing was supposed to actually work. I was getting double digit chests until I hit 70....Then it turned to 7...then 8...

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 26, 2016

Rating: 0

I'd be much more prone to stick out the prestige quests if they were faster. Also, am I the only one that gets a "wall" of enemies forming on stages 16-20 that lags the game significantly?

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 23, 2016

Rating: 1

Multiplier bonus should show a total money somewhere on the same tab. Healing quests need a rework/different perk. Late game (Prestige levels) need some balancing. All units are maxed, and quests 16+ Are far too time consuming for their payout.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 19, 2016

Rating: 1

My prestige bar filled up, but when it rolled over, I'm still at zero. Tried to click the feedback button, but it locked up the map (Can't click on anything), and to top it all off, my last game save was a day ago....I really don't want to refresh the page :(

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 17, 2016

Rating: 8

Gotta fix the game not saving after prestiging...I fear that even now, until it's fixed, all my progress is for not, as it's been a full hour since my last save...

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 13, 2016

Rating: -1

Definitely appreciate all the constant updates and listening to us, but I'm finding that the last 4-5 stages give significantly less gold per time spent on the stage. Example: Stage 10 gives 130mil for only 260,000hp, and resets faster than stage 13, which gives only 120mil for 375,000hp. I have no problem spending time on stages, but I'd like for them to be worth the time!

Developer response from TheHippoGryff

That's been a hard one to balance, because everyone can have different stats by that point. Just going off of sheer numbers, you are absolutely making more coins-per-hp/exp as you go up. But I might need to bump the curve a little larger once you get past 10 because the escalation might go too far for Guildians.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 12, 2016

Rating: 2

Even with level 70-90 "explorer classes," 1s respawn, 40 units, quest 12 still takes an eternity (even at rank 1), but the fight stage at quest 13, my people curb stomp...

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 11, 2016

Rating: 8

Exploration quests take far too long, now. Fight stages shouldn't have their reset timer hidden. Quests 11-15 have some issues. The HP jump in fight stages (30k hp to 120k+) and the exploration timers going from 8k to 60k. Early and mid game seems to be fine, but late game needs to be reevaluated.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 10, 2016

Rating: 6

Quest 12 and 14 need to lose a zero on the timer to be even considered. No one is building past stage 11 due to that monumental timer. 70,000+ timer for 4-5 million is a joke.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 09, 2016

Rating: 2

Cooldown timer for fight stages please, so that we may properly deduce which is most effective with our current quest setup.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 06, 2016

Rating: 5

It is outright inefficient to build anything past the 10th stage. Fight stages take too long to reset, and the gold yield for both search and fight quests after mid-game is nowhere near the worth the time invested.

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