Fight stages take way too long to reset. Maybe allow the player to upgrade individual aspects of fight stages (+enemy hp, +enemy attack, -reset timer). Gold is too low on later stages. Cost 50 million to max, and yield 25k for a 5k-10k search timer, when THREE mid-game stages yield ~25k for around 1k timer. Fight stages take way too long late game, and reward chump change. I refuse to build my map any further than half-way due to it being largely inefficient based on poor time-spent:gold ratio.
Excellent idea, but there's a few major flaws that I see. 1) Scaling. Dominating the first three levels, then walking into the fourth and being torn apart is a problem. 2) A minimap would do wonders. 3)Stats need tooltips. Does adding points into health increase max HP and HP regen? does crit increase critical chance or crit damage, or both? etc. 4) Many times have I leveled up and allocated my point wrong because the screen pops up so quickly. Add a second of lag time or so and you should be set. Smooth those things over and you have a solid game, my friend. 4/5