needs some tuning. mute or volume control is a must. it's also weird that you can't make the car go straight by pressing left or right. the only way is to turn and release the turn at the right time otherwise the car will always steer left or right if you try to correct it
having more officers give you random tactical points. it doesn't mean the points go up faster, it gives a % better chance that a random event of "a tactical point has been added" due to your officers and you get +1-x more tactical points
the sanity should be balanced with life. when life is over 100 the game is too long to sustain with a sanity of 30 or less. i sometimes spend half a match insane without drawing the asylum card. if we're going to get generic cards and rarely the new cards added from leveling up at least make more generic cards. it's boring to have a match with so few basic cards especially when life is high. more mid to high level monsters would help the later levels. after level 15 or so the basic monsters dont do any damage because the match is long and once elders get above 5 which is easy to do in a long match none of the monsters deal damage. better monsters would in turn balance out higher sanity in later levels
the ball movement doesn't correspond to the pong game. the ball only goes in a predicted path unlike pong where if hitting the ball at the edge of the paddle it changes the angle of the shot.
good idea, great potential. needs fine tuning. maybe more interatcion, right now it's just waiting a few days and clicking on an option. could use some side quests or treasure hunts or battles
no real replay value. got to stage 15 w/o doing much. a little too easy and repetitive. every stage is the same, use some missiles to take out the air, tanks to withstand the trucks then a few tanks to wipe out the rest and gain resource. at least change up the lineup of how the enemy advances, the planes and missile launchers always come at the beginning. once you get through those 2-3 tanks can finish the stage
why these games never have a pause button? looks like a bowmaster ripoff with updated graphics. the bow spins around too slowly. why doesnt the arrows hit the enemy tower?
this could've been a very good game. needs some work done and adjustments. concept and gameplay is good but the enemies seem to have the same levels in the beginning up until the last few stages. makes starting the game difficult but once you get over about level 40 it becomes a clicking game like monsters den. and the ending? come on put a little more work into it
the continue should restart at checkpoints instead of the level. each level is too long to have to restart the level from beginning. or offer items that give extra lives to counter that. and stop auto-switching my weapon selection to granades whenever i pick up ammo
this is a little too easy. got all the badges and card in one try. differnt colors for enemy bullets would help. sometimes it's hard to tell which one is mine and which i should dodge. especially w/ the homing missles
prelude is much much better. the text for one is too small to read here and the controls are too complex or there are bugs. there is no target to move around for the archers to aim or i just cant find it by clicking around the screen. the only upside to this version is the fire all arrows option. everything else doesnt matchup to prelude and is a letdown.
where are the updates and part 2? this game could use some badges. perhaps a rambo badge for not hiring any units or suicide badge for not staying in the castle