good concept. played similar games before which were better. lag was an issue here, options menu doesnt correspond with what is shown. it always defaults back to music on and high quality when the current level is done/reset. more realistic castles would be better for gameplay. who builds a castle on top of 2 pegs? seems to be a game that was rushed out due to deadline and wasn't tested
lv 23 is tricky. there is no way to get the bomb high enough to kill the top 2 so the trick is to bomb the front tower so the debris fall to the right and topple the 2nd tower down
how many times does this game have to load? first it shows loading, i click play then a small circle on left side pops up. when that's done it shows another loading bar? this turned me away from the game before even playing it. wasn't that excited to wait and see the starting screen
another excellent game. the updates and new features are great. the one downside i think is for developers to rush out to get the next version/sequel out when they can simply add to the current game since it has excellent replay value. i would suggest adding more songs before coming out with music catch 3
eh halloween is in october. what are you exactly rushing to do? the voices are nice but gameplay was too straight forward which is the case for all point and click games. unfortunately the story wasn't all too interesting
concept is ok but gameplay is horrible. the bullets travel way to slow and enemy ships maneuver much faster than anything. the hit detection is too sensitive, you almost have to hit the ship dead on while meteors seem to randomly explode on your ship from a farther distance. and why would you want to allow ships to fly off screen and become invincible to the main gun's fire? a lot of times the enemy ships don't even make it on screen to allow me to shoot them because they chase my fighters off screen right away
this is like a epic war similarity with cartoonish graphics. although game play is ok the controls are horrible. its too difficult to control the catapult with the mouse and enemy units move too fast to get enough shots off w/o sending any units to slow them. there should also be a pause between waves to let you take a break if need to or decide on the strategy before the quick moving enemys start coming towards the wall. at least make it where you have to click something to begin the wave instead of us trying to read what the message is saying while the enemy comes at us
nice concept, good game overall. bad side includes repetitive monsters and similar mazes in castles/caves. also, even zelda knew not to respawn monsters each time you exit a screen, this made it very tedious to play the game