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Zepplid's Comments

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Mud and Blood 2

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Oct. 22, 2011

Rating: -6

This is getting extremely annoying.......ever since I restarted so I could get the Victoria Cross crap seems to happen every game that makes me restart; Pak on wave 1 that kills my men, Opel on wave 1 that overruns me, crappy Gunner, Infiltrators, stupid Zooks, friendly fire, and crappy overall unit stats. I know it's supposed to be unfair but I'd at least like to make it to wave 50 without things going wrong......

TDP4 Team Battle

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Oct. 22, 2011

Rating: 2

Just wondering, but why is there always two rooms named 'fg' and 'G' with the same single guest in them?

Mud and Blood 2

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Oct. 22, 2011

Rating: 3

Here's something interesting I just found out: you can still Concentrate Fire on Infiltrators and Snipers, even when they're invisible. You can also know if they're there by clicking on a random spot; if they are then a message will say 'You don't need to priorotize targets - your soldiers will do it on their own.'

TDP4 Team Battle

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Oct. 20, 2011

Rating: 11

I honestly don't believe all of these comments regarding 'more xp and gold per kill' and 'lower gun costs' are influencing the developer whatsoever. If he wants to change it then he'll change it whenever the heck he feels like it. It's not like they're new ideas to begin with, those have been stated ever since February when the game was made. So quit repeating what we have a 6,599 rated comment for.

Mud and Blood 2

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Oct. 20, 2011

Rating: 1

Yes, technically the first Mud and Blood was a trench simulator, but the only reason it isn't considered the 'first' is because it was only released to a certain number of people, and it wasn't very playable (and very brutal). So in our sense, MnB: Vietnam was the first. Now, stop bickering.

TDP4 Team Battle

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Oct. 16, 2011

Rating: 9

@ maciel1: Camping is a part of TDP4, you might as well get used to it. I've camped, you've camped, we have ALL camped at some point or another.

Badge Master

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Oct. 16, 2011

Rating: 50

Holy crap, a developer that actuallly listens and updates based upon comments. Kudos, sir, you defy most developers' ways of thinking.

TDP4 Team Battle

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Oct. 15, 2011

Rating: 15

Something seriously needs to be done with CTF in corridor because it's extremely unbalanced. Red is set up really well because all they have to do is stick a gunner to provide covering fire up on the ledge while the other two steal the flag, which is right in the open. Red's flag is really hard to get to, and the red team spawn in better places. At least put the blue flag back in the useless empty space so red'll have to work harder to get it, because normally it's 4 reds vs. 2 blues because red's set up so good.

TDP4 Team Battle

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Oct. 14, 2011

Rating: 21

@valzoom12: I'd say you're probably at levels 4-7, because I'm a level 9 and I have a Winchester....and it sucks, mainly because most people my level have SAWs, AUGs and things of that nature. So enjoy the Golden Shotgun Age while it lasts.

TDP4 Team Battle

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Oct. 14, 2011

Rating: 1

@Jake8: I don't think kicking would be a good idea, in any form, mainly because you can kick someone just because they have a good weapon/they're better than you.

ShellShock Live

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Oct. 12, 2011

Rating: 14

@evnext11 You didn't specify where to click, eh?

TDP4 Team Battle

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Oct. 12, 2011

Rating: 38

It'd be nice if there was a weak pistol that did 10 damage or something as a default unsellable weapon because it's frustrating when I only need 1750 more coins to buy another gun and I can't sell my shotgun which is conveniently worth 1750.

TDP4 Team Battle

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Oct. 10, 2011

Rating: 6

@slimshady1999: You don't need kreds to play this, so to say, it just takes longer to level up. Without kreds this game either wouldn't be free or it'd be extremely laggy/full of hackers/crappy overall. Think of it this way: it could be like all those other games (two prime examples being FO and Tyrant) where you get a certain amount of 'energy' and you play it for five minutes and you're out of energy, but hey, you can buy more with 10 bucks or you can wait till tomorrow! So it could be worse, I think this game is balanced very nicely.

TDP4 Team Battle

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Oct. 10, 2011

Rating: 5

@ITSTIME12: I completely agree. In the real world your boss isn't going to pay you 100 extra dollars an hour because it takes too long for you to make money so you can, say, buy a new car. Sure, it gets redundant after a while, but it's eventually worth it, isn't it? And we all know there's people that instead of putting hard-earned time into it they'd rather pay 20 real life bucks; let them do it! They'll soon find out that money could've been spent better elsewhere than an internet game.

Starfighter: Disputed Galaxy

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Oct. 10, 2011

Rating: 5

For the next game custom ships would be a nice addition.

Insidia

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Oct. 10, 2011

Rating: 8

What, no badges yet?

TDP4 Team Battle

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Oct. 10, 2011

Rating: 21

Maybe different types of grenades? Plasma, which sticks to a surface and has a large explosion radius; EMP, which stuns players in a wide area for five seconds; Cluster, which functions like a regular grenade except it expells three more when it explodes, and others you can think of. Another thing would be mines and claymores, which you could lay anywhere on the battlefield (only three at a time). You could purchase all of these with coins/cash and could be fairly inexpensive but instead of just getting them straight away each time you die and restart you'd have a 25% chance to start with them, to make it more fair.

TDP4 Team Battle

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Oct. 09, 2011

Rating: 10

An interesting feature would be Dual Weapons, but only for submachine guns and down, no dual AK's or anything like that. Also, would be nice if there were weapon items, like a Laser Sight, Flashlight that revealed players behind scenery, Grenade Launcher that made grenades explode on contact, and larger clip sizes for all weapons that permanently stayed on your gun (but were more expensive). Just a few ideas.

TDP4 Team Battle

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Oct. 09, 2011

Rating: 8

Good to see this game's been updated and more people know about it. Quit playin it for a while cause on most days America A would have 100 or so people in it, at the most.

Mud and Blood 2

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Oct. 09, 2011

Rating: 3

Sniper Blitz on wave 32. End of game on wave 35.

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