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zer0nix's Comments

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Ultimate Assassin 2

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Jan. 19, 2010

Rating: 0

man, this game is awesome. i just wish it were longer and that there were some way to influence the guards' behavior.

Raider: Episode 2

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Jan. 18, 2010

Rating: -1

this isn't hard, it's just frustrating. i've respawned on room 3 8 times now and each time i've had to wait for all 7 points of health to slowly evaporate instead of just dying quickly. there is no reason for this to be the case! if no recovery is possible, just make it a quick instant death instead of prolonging your players discomfort.

Stick War

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Jan. 17, 2010

Rating: 0

-Actually, all of the music in this game is pretty awesome; if anyone knows their origin, i'd sure like to get some high quality files.

Stick War

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Jan. 17, 2010

Rating: 0

Anyone know where the menu music is from? It sounds badass.

Mud and Blood 2

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Nov. 23, 2009

Rating: 0

omg... the badge that gives most of your soldiers m1s also applies to paratroopers! after 3 calls, i'm convinced that all my paras now spawn with m1s. succcks :(

Mud and Blood 2

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Nov. 14, 2009

Rating: 0

AHRGG!!! i wish signalling would be faster with an antenna; i just lost the game due to 3 consecutive, unsuccessful calls for an artillery strike -6 waves passed and finally a grenade killed my signaller, as well as the rest of my guys, ending the game. this feels like a cheap end :(

Mud and Blood 2

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Nov. 04, 2009

Rating: 0

i just had my own tank kill three allied at cannons with one shot... i wish there were a way to make these things hold fire, or target a specific unit :(

Mud and Blood 2

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Nov. 03, 2009

Rating: 0

OMFG... new annoyance/bug: smoke artillery kills allied at cannons! this clearly shouldn't be happening, especially since you can't cancel smoke artillery (sig says we're not under artillery attack).

Mud and Blood 2

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Oct. 31, 2009

Rating: 0

HRRRGH... i just had a sniper die, with 110 rifle and 64xp, to friendly fire from an at cannon. it was the cannon's first shot. INFURIATING! i wish there were a way to tell vehicles not to fire (i could have moved my at cannon but i thought it was aiming at something else). other wishes include how much i wish snipers would do more damage with higher rifle and xp; with 110 rifle, i still frequently experience the situation where it takes 2-4(!) hits to down a regular soldier! one final gripe for now: i wish the machinegunner on a tank could be sniped.

Mud and Blood 2

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Oct. 31, 2009

Rating: 0

anyone know how to trigger the german zombies? it's halloween day here in california right now and i'm not seeing any zombies :/

Mud and Blood 2

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Oct. 28, 2009

Rating: 0

correction: it's only the red and yellow leaves. green leaves are not obstacles for missiles.

Mud and Blood 2

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Oct. 28, 2009

Rating: 0

hmm, not sure if this is new but it seems like rockets now collide into leaves the same way they would for mushrooms and rocks.

Mud and Blood 2

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Oct. 28, 2009

Rating: 0

gah, morale boost is also so weak that it's almost worthless; a newbie officer has so little skill that often he won't even raise morale by one; i just wasted four morale boosts trying to save a level 70 soldier who is running away because the officer standing next to him died. he had -1 morale. -1! imho morale boost should restore at a minimum 1 morale -which is still pretty worthless but at least it's better than zero, which is a complete waste.

Mud and Blood 2

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Oct. 28, 2009

Rating: 0

GODDAMNIT. all around defense is worthless! i had a panzer grenadier blitz with a tank while my troops were positioned near the top of the screen and of course my troops are all firing their rifles at the tank. i order two all around defenses, thinking it would cost a point but at least my infantry would fire at the grenadiers, but no luck. three times i ordered all around defense and three times one man targetted and killed only ONE grenadier and the rest of my guys still targetted the tank. WORTHLESS! urbz, you have to fix the targetting so my riflemen stop shooting at targets they can't hurt -OR, make it so their guns have a chance at causing damage (for instance, apcs aren't really that protective -but i'd prefer if my soldiers would save their ammo for soft targets)

Mud and Blood 2

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Oct. 26, 2009

Rating: 0

AHRGG!!! could someone please tell me where the save file is saved? it took me about 1.5 weeks to get to colonel and somehow my save file got deleted so i have to start all over again... this is the third time this month! i had some new strategies in mind i wanted to try too :(

Mud and Blood 2

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Oct. 25, 2009

Rating: 0

gah, the bonus for ranger training is too small now; it's raising rifle skill by about 3 points, which is pretty crap considering it costs 5 points.

Mud and Blood 2

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Oct. 23, 2009

Rating: 0

AHRGG!!! i notice my frenchie has 98xp at wave 99. then, because my goddamned soldiers won't stop firing at the tanks, he dies on wave 105 without gaining that crucial one xp that would give me that frenchy medal. DAMNIT!

Mud and Blood 2

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Oct. 23, 2009

Rating: 0

jesus christ, wave 90, my 100xp scout gets sniped for 230 damage, wave 92, my own at kills my tank. wave 98, both my ats get killed by friendly fire from nades. GODDAMNIT!!!

Mud and Blood 2

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Oct. 23, 2009

Rating: 0

new bug (i think); tanks don't recieve bonuses to their gun ability when a '+5 to rifle skill' crate is picked up. if these things could help tanks and at guns be more accurate that would be awesome.

Mud and Blood 2

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Oct. 21, 2009

Rating: 0

UGH. on wave 76, i just had a german cause 158+27 damage in one hit, killing my crate hunting medic! look, urbz, if allied units can't do that then neither should the jerries ok?!

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