currently highest zone 235, http://i.imgur.com/EppadyF.jpg?1 , even if there were no bonus for idling, its still better to hover mouse over heal or strike. clicking damage/healing upgrades are too weak and reducing skill cooldowns are far superior than clicks could be. they are somewhat useful first half hour but its dead content imo.
a little worried about spam, bummer there is no edit :( there could be random comet flying by every 30-240seconds giving gold equal to ONE highest ships cargo in ONE trip. its not game breaking, but if i saw it, i would bother clicking it. preferably not too predictable so it cant be automated.
fuel under 5%, 76.6k/1.5m, ratio positive 169. it would give better information if min/max would be 5min-120min instead of 5%-95%. less than 5min of supply until reaching zero OR lower than lowest/highest ship on that planet consume (assuming ratio is negative). and max could suggest after how long you will reach capacity of storage.
fuel tank and warehouse seem pointless, specially with ratio update. maybe max storage could give small % to ships cargo. only other way to make them useful is to have something cost huge amount of fuel/cargo at a time, but i dont see that happening. btw im at cosmic research 14, so you know my pov.
EpicWarWinner, unless you are further than me, i dont think spells auto cast. restarting after death costs mana tho, didnt notice at start myself :) earlier cost was so low it made no difference.
stage 4, dark grey enemEy. as mentioned above, pause is unnecessary (so far). not having arrows on ground when retrying is annoying. gave up on stage 13 because no badges and not rly hard, just timing and placing arrows. since we can move arrows between children, might as well have them limited, including predetermined arrows already placed, like some obvious to the exit. without story it seems insane to let children go alone in dark alleys.
100 life 1 armor = 1 shot, 100 life 2 armor = 2 shots, 2 damage upgrades later = no change. whats the point of knowing their life if you dont show our damage? also attack bot my behind, its 3rd gun at best. if this was the only game to chose from maybe it would get more than 1/5 :(
insanely addictive game but not really idle :D my result after 2 and half days (real time) imgur.com/a/LWRyQ . road and cable prices make it less endless but would be too easy otherwise :)
last child for me was behind weapons, dunno if i would have found without comment :) nicely done. str mastery definitely hardest but on best try went from 71 to 105, so just keep trying. bit silly that def and dodge can be trained afk, tho unnecessary. 5/5
0 ambers, all religions maxed, 40B land, 123B zombies and 52lvl dungeon. in dungeon buying army goes up to 's' so i assume its quite deep, but.... i dont see a goal or reason to go further. am i missing something? lag and having it as main window is a bit bothersome. 3/5
achievements dont have descriptions. auctions are too significant imo, maybe if auctions had current cooldown but didnt give free resources, instead would give offer to buy resources at half of 'sell' price. would need to click to take offer. since i bought first auctioneer, i bought 2nd 3rd and 4th without closing market, last 2 will be bought soon.
last building alone takes more than 2k weeks to complete (with 290 miner), you are welcome to be bothered by 5min, but you will soon realize how insignificant it was ;)
after i built last building, no quest appeared but after refreshing, one did, which is.... bugged/hidden. this is picture of it, if dev would like to fix/inform what kind of quest it is, or anyone would like to suggest a guess, ty :) i.imgur.com/7RCUbXH.jpg
150 free space = 384.43Qi/s, 151 free space = 408.12Qi/s . havent tried yet, but it strangely promotes NOT buying party. its probably A LOT of work, but out of 16, im guessing, maybe first 10 could be used alot better in renting.
Yes I know fuel tank and warehouse are really unbalance, and that's why I am planning to do something interesting with them probably tomorow ;)