how is offline mode any different from leaving game run while you sleep? if cells run out, you get zero progress from that point. which is totally fine, just do same without requiring us to keep game open :S
i miss edit button :( ive assumed area was square... apparently horizontally its odd number, changed layout horizontally so i can have less reflectors and more banks, increased by another 0.022qa auto sell ^^ now its perfect...... until next upgrade
only other thing i havent tested is indirect removing of heat, but if i increase profit, i need more capacitors and even less space to play around with. i might try before resitting, but i dont have my hopes up :)
' i.imgur.com/W9ZAE0S.jpg ' this is likely highest possible idle profit at current upgrades, next is at 60qi, to increase power storage. p.s. reflector is at 45% and having cells touching top border is not ideal, but possibly doesnt matter until 55% reflector :)
can someone explain how to use EXTREME CAPACITOR (EC) ? currently it holds 140 times more than ULTIMATE CAPACITOR (UC), chronometer is at (9) upgrade so i assume i get 9 ticks/sec. so if i put exact same amount of EC in place of UC (lets say i have 160 of them), i need to replace all after 41.5min, which btw seemed more like 2 minutes when i tested. OR have no auto sell and need to sell power every 2min (i chose to believe my math was wrong). not only this game doesnt work while offline, you can also chose to spend 10k exotic particles to make it even less idle for NO GAIN. well.... you can gain 80 space (half of 160) but you need to sell or rebuy all every 1min~. if someone could provide how its calculated or explain how else it could be used, that would be great :)
with limited (maybe 10min) observation i got these ranges: creams 24-84, figurines 22-88, canteens 17-87, cookies 20-92, headroom 18-81. spend 100% OBVIOUSLY, buy at 30, if it goes lower, sell and buy again (you end up with more), if it goes even more... guess what - sell and buy at cheaper :D wait for 75+ = profit :) idle game ruined to watching at numbers go up and down :|
tangerine exchange is a bit too good :) im tripling my numbers every few minutes, only buying one of each producers and when price is irrelevant, up to 20/50/100. but 95% of time im looking at exchange :S
so far didnt play around keeping hat, maybe possible to have balanced x amount of heat for minimal (-) leak. exchanger/inlet/outlet/coolant seem irrelevant :?
**spoilers**
hints: max, buy: 10000x,
stage one - +show_locked +show_unlocked +highest_cost [or lowest, just from opposite side] -dynamic -buy_all.
unlock recruit with fewest letters and HIGHEST price, keep that until you buy last (takes couple minutes)
stage one and half - buy ALL upgrades, by now its not a problem, buy all hats one of each.
stage two - +show_locked +show_unlocked +lowest_hint +dynamic +buy_all.
stage three - +show_purchased +show_unlocked +lowest cost +dynamic +buy_all.
switch to TWO when hints build up = profit.
maybe time just went very fast, but first time i got to 760~ points, reset and back to 650 in less than hour. amount of clicking is INSANE 421 pages times atleast 5 clicks in each... yet to find out what max is but... i dont see any reason for it to be idle, money is not a problem at all.
i might be original, but p2w single player games are stupid, so i doubt that was the goal. mission control suggests another planet and some new currency, so i guess they are working on new stuf instead of fixing moon.
simple way to check if moon is bad. would anyone play it as separate game? hell no
or you could add..... edit button in this comment section >< seriously tho, maybe upgrade that doesnt even show gold cubes. might reduce lag for some ppl (i dont have any)
even collect would be better, but then it would be same wording as other achievement that does different thing :)
also would be nice to have some sort of way to collect gold cubes without killing wrist, maybe space bar? possibly upgrade that adds a 'sucker' controlled with space bar button :)