It looked like a good game at first, but there are several things wrong with it. 1. Every time your mouse leaves the game window (which is often), the game pauses automatically. 2. Whenever it's paused (by any method), you can place your mouse wherever you'd like to begin, unpause, and you'll appear there. This lets you avoid bullets, get drops, etc. 3. The more you increase one ability, the crappier you get in another. This makes leveling up unappetizing (if I want to focus on agility, I have to give up magic entirely). Also, is there any difference in which guy you start out with if you can change them almost immediately? .... all these things bring it down to a 2/5.
sap&stick+shovel head: "Great, it's broken AND sticky". sharpened bone + light: "What, you're going to stab the light?" - only suggestion I have, there are a few things that should be "interactable" (e.g. manacles, water pipe)
The myriad little 'failure' messages are an excellent touch, too (compare it to that recent llama text adventure, which despite being a text game has very dull generic messages). Playing it again to see if there's a way by the caterpillar without killing it, and I just got the message "Spiders don't eat syrup, but at least you tried" when I offered it the sap-on-a-stick. :)
Finally defeated the dragon (another second appearance :P) and the game on the same try. I agree with Thrall, though, at least add a little animated sequence to congratule you on finishing. (one more thing: the yellow assassin is far easier to defeat than the red or blue ones, which just isn't right)
This happened twice more... the second time I even got the spinning room again immediately before I got the dragon a second time. Pretty sure that isn't meant to happen?
Um, so does the dragon come back if you fail the first time or something? Because I failed at the dragon, attempted a few more (completed and failed a couple each) and was at the dragon again.
Beginning of room 6 "casserole" is spelled wrong. Sorry to nitpick here, it just seems the game is rather carelessly made. I like the story and all, but eh. 3/5
Oh man, this game is awesome, I'm giving it a 5/5. Beat the golden staff level, got a bit further in the shield skateboarding level, and reached the dragon level for the first time (and lost my last life right away), in the same playthrough. So I gather I'm 2/3 of the way there? :P
This is hilariously difficult, I love it. :) I can't believe how long the golden staff level is - thought I had finally beaten it and I got eaten by a purple eye. The red assassin always gets me immediately, too.
Played it through as mr. mage man. The game creator apparently doesn't know the meaning of "New Storyline" - at least you could have changed the final boss, seeing as the wizard was supposed to be rescued when that guy was killed. Anyway, with the warrior you can discover skill synergies and use just about evey attack you get. With the wizard I wasted a lot of talent points on useless crap, and still found it easy. I ignored the freezing thing, since the fireball dissolves it, and just spammed fireball. If there were multiple enemies I stunned them and then spammed fireball. I probably used brimstone a dozen times at most, and flight was only useful against the cook boss. Can't believe I wasted an hour and a half on this game. 2/5
Uncreative gameplay, only enjoyable at brief moment every time you meet a new enemy or perhaps combination of enemies ("Oh, okay, I just have to go jump-stun-swipe every time I meet this one"). I died 7 times during the game: once against the first boss, once against the final boss, once on the final level, and 4 times on the underfoot boss until I realized you just had to stand next to him and jump.
Its strange addictiveness forces me to give it 3 stars.