i hate losinhg xp after a lost battle; i'd rather it let me keep my xp earned. especialy after a long battle it's unfun if i lose all i aerned during the battle.
lowering rating cuz of last level. just because it's philosophical doesn't mean it's good to have a level that looks like it's menat to be done but is impossible. better to just make it narratively clear.
it doesn't make sense that you can get the totem on a black block on the ground, but u didn't win cuz of combo blocks still being around. the objective is supposed to be getting the totem, not destroying all the blocks.
why does it take longer to reset once it hits the ground? that's just wasting my time. i also found it very poor form that the walkthrough made you sit thru ads.
i can't decide whether it's sad or funny that the game is so far from the worst-rated.
and i have to agree, there are worse games, as this game has no bugs or interface problems, it just does nothing. which is alot better than trying to do something and failing.
Something seems very inconsistent about unit ranges and stuff getting hurt. why do my helicopters keep moving in far closer than they need to to attack? and sometimes accounting for base damage just doens't make any sense.