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zlefin's Comments

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Sky Quest

Play Sky Quest

Oct. 28, 2014

Rating: 1

bonus bosses should be redoable

Sky Quest

Play Sky Quest

Oct. 28, 2014

Rating: 1

Given how short the levels are; the wait for the treasure chest roll feels too long.

Sky Quest

Play Sky Quest

Oct. 28, 2014

Rating: 0

Is there a level cap at 50? I feels like I didn't level up when the bar filled. I hope there isn't, it's dumb to have a level cap hat you reach so early on, when there's lots of game left to play.

Mighty Knight

Play Mighty Knight

May. 03, 2014

Rating: 3

achievements should automatically give you the money; you shouldn't have to manually claim them.

Dream Car Racing

Play Dream Car Racing

Apr. 30, 2014

Rating: 0

has good potential, but the number of sloppy implementation features that have been pointed out really limit it's fun for now.

Dream Car Racing

Play Dream Car Racing

Apr. 30, 2014

Rating: 0

the keys for accelerate and break really need to be different from the ones for leaning

Dream Car Racing

Play Dream Car Racing

Apr. 30, 2014

Rating: 1

the frame pieces really aren't long enough to get a proper base without adding needless things.

Cerberus: Lord of the Underworld

Play Cerberus: Lord of the Underworld

Apr. 29, 2014

Rating: 1

too many of the upgrades just speed up the rate at which you get more upgrades, which feels kinda bland.

Red Warrior

Play Red Warrior

Apr. 25, 2014

Rating: 2

nice game, one minor thing: I'd like to know how many levels there are from he start, so I can see how far I've got to go.

Kingdoms CCG

Play Kingdoms CCG

Feb. 25, 2014

Rating: 5

I wish the survivor modes had no level limit to the bonuses available I got up to 70 on the holy one, and there's no more bonuses available so I'm sad.

Crystal Story II

Play Crystal Story II

Nov. 20, 2013

Rating: -1

decent, but combat feels a bit bland; with too much using the basic attacks. Epic battle fantasy series had much more interesting battles imo.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 08, 2013

Rating: 3

fix the darn bugs where towers don't do the damage they say they do. Damage boosts not working is a terrible bug which shouldn't ever be present in a release because it's so easy to check for.

Developer response from IriySoft

ok :)

Ending

Play Ending

Jul. 07, 2013

Rating: 1

downrating this due to a lack of text explaining what many block types do. when there's so many visually similar blocks, having a list of what the rules re for each type, especially the exploding ones, in a place I can easily find, is essential

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 21, 2013

Rating: 0

while it's a reasonably fun game; I find the degree to which your choices actually matter to be a little on th low side. It feels a bit too progress quest-ish.

Frantic 3

Play Frantic 3

Feb. 10, 2013

Rating: -3

lasers need to be buffed, there simpl too weak; especially considering they can't hit bosses.

Clan Wars 2 - Red Reign

Play Clan Wars 2 - Red Reign

Feb. 03, 2013

Rating: 0

testing stuff in round 1; apparently the enemy hero gets xp and to level even if you don't produce a single unit; that's odd. game should be consistent and clear about how enemy improes; not randomly giving the ai unexplained exp over a game.

Kingdoms CCG

Play Kingdoms CCG

Aug. 12, 2012

Rating: 10

needs more non-liveplay arenas. Being abel to play anytime without winning was half the convenience of this; now you can't do that.

Kingdoms CCG

Play Kingdoms CCG

Jul. 21, 2012

Rating: 3

i dislike how some heroes would work best with cards of their opposed faction; quite a few are like his. The flaming ent would be awesome with creatures with resist; the tier 1 undead would be great with all the regen troops holy has. it's annoying when the cards that combo best with a hero are all of the opposite faction.

Kingdoms CCG

Play Kingdoms CCG

Jul. 21, 2012

Rating: 0

timeout happens too fast when you chanhge windows, it should be more like a half an hour to timeout.

Kingdoms CCG

Play Kingdoms CCG

Jul. 15, 2012

Rating: 14

please move the use crystals for more energy confirmatio button; sometime i just click throguh by force of habit; and end up using crystals when i'd rather just wit. please move the confirm button so it's not in the same area as the get a game button

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