Is there a level cap at 50? I feels like I didn't level up when the bar filled. I hope there isn't, it's dumb to have a level cap hat you reach so early on, when there's lots of game left to play.
I wish the survivor modes had no level limit to the bonuses available I got up to 70 on the holy one, and there's no more bonuses available so I'm sad.
fix the darn bugs where towers don't do the damage they say they do. Damage boosts not working is a terrible bug which shouldn't ever be present in a release because it's so easy to check for.
downrating this due to a lack of text explaining what many block types do. when there's so many visually similar blocks, having a list of what the rules re for each type, especially the exploding ones, in a place I can easily find, is essential
while it's a reasonably fun game; I find the degree to which your choices actually matter to be a little on th low side. It feels a bit too progress quest-ish.
testing stuff in round 1; apparently the enemy hero gets xp and to level even if you don't produce a single unit; that's odd. game should be consistent and clear about how enemy improes; not randomly giving the ai unexplained exp over a game.
i dislike how some heroes would work best with cards of their opposed faction; quite a few are like his. The flaming ent would be awesome with creatures with resist; the tier 1 undead would be great with all the regen troops holy has. it's annoying when the cards that combo best with a hero are all of the opposite faction.
please move the use crystals for more energy confirmatio button; sometime i just click throguh by force of habit; and end up using crystals when i'd rather just wit. please move the confirm button so it's not in the same area as the get a game button
ok :)