The fact that auto-gladiators can target already downed opponents was at first rather frustrating. But now that the game crashed because auto-gladiators don't know how to target another gladiator after they cut off both legs, both arms, and the head of the top opponent is just farcical. Fixing this would be very appreciated.
I blew my winning streak by attempting to play against my own deck. I actually won, but still got the "defeat" screen, guess you should not attempt to play against your own deck.
Flamer needs twice as much fuel.
It'd be nice if sledgehammers had two charged settings, the current one and one where they're held vertically for double damage (300).
I'd like to be able to toggle the lever with space.
Jackhammers needs to jack faster to be worth it.
For the people who need a tutorial: There's a questionmark in the upper left corner of the building screen, otherwise read the tooltip.
For the people who are having trouble turning the pieces, try pressing ctrl while holding the LMB before placing the piece.
I would prefer if junked items stayed junked, even after you sell them. It is very likely that you junked them because you've already got something better and that isn't really going to change.
I'd also like to see "Sell junk" selling all items you have more than 2 of. (Or whatever party size you prefer, you really don't need 4 of an item if you can only ever wear 2 at a time.)
Losing your intricately webbed hexes makes this game unfun. I would suggest hitpoints instead of using cells as your armour because it's not fun to lose all you've spent the last couple of minutes trying to build.
This game really suffers from the small size on kong, however if your computer isn't squealy here's a solution: http://chat.kongregate.com/gamez/0012/5407/live/TheLastStand-UnionCity.swf
At one point Barry refers to your husband as a "her" and if you do not set a last name you'll be known as "undefined". Other than that I found no major errors, all in all good game.
There are some balance issues. Chrono engines gives you chronopower if you skip their extra turns, and flame priests are just a tad awesomer than they're supposed to be. I suggest lowering Flame priest's power and life by 1, or raise their cost by 1. At current they are just good enough blockers to give a payoff if you set it against something with 4 power.