It was like a "Raider" meets "Gummi Ship" (from Kingdom Hearts). It's an okay game, but not really any quality that makes it unique. 3/5 Not enough graphics or difficulty progression to be a Raider-esqe game, and the Gummi Ship minigame was just too slow for my pace. Unfortunately, I've also played RPG-style shooters like this before, though I think only one. Sorry, not sure what I'd suggest to make this better. Faster gameplay, in my opinion, but maybe you're going for the more casual gamer, anyway? Nice music, though.
Need to be able to review cell phone messages. When opened the vent, clicked furiously with the uv light, but clicked right past the cell phone message.
I had some issues with the fact that you don't really have to be "in tune" with the music to achieve everything. You just had to be good at knowing the guy's jump distance. Still halfway decent game, 4/5.
I would disagree with Arsony's comment, to a degree. First, before you remove their abillity to move forward, you must do this: if they are within the enemy's line of fire, some sort of AI command option ("move forward if in attack range, fall back if in attack range") would be useful. Then, maybe it would be okay to remove the "auto-forward".
Well, still had to give it a 5/5, even though the camera failed really badly sometimes: particularly on the last level: if you go left first, you won't be able to see two feet in front of you once you go right.
Still great game concept, lots of fun.
A little bit longer, and it would be cool to see him/her wake up. Potential for sequel, him waking up? Cool, though. Only seen a few games with this art style thus far, and the way you lead the player through the discovery is really cool. Although, the game could have a different feel if you made it unclear as to what was going on (if didn't know was coma), and was unsure if bird or giant thing in sky was right. Excellent game, great work on world creation.
guess it's good if you like a lot of random fighting. Sorry, but I just don't enjoy these types of games. Moreover, there are far too many platforms, and no ability to phase through them. Requires way too much effort to get the hang of for a game of random violence. 3/5
changed my rating to 4/5 when I realized that the game was good at what I think it was trying to accomplish. First of all, amusing samus parody. Secondly, suprisingly developed storyline, considering it's a shoot-em-up game. The simplistic gameplay, in a way, allows the player to remember what the storyline is. Some games have a bad habit of having so much gameplay between story development that you forget what's going on in the story. Hence, 4/5.