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zoogzin's Comments

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Legends of Kong

Play Legends of Kong

Sep. 30, 2011

Rating: 1

I find it depressing that I must be both pacifist *and* bloody, coldhearted murderer to get all the badges. Be nice if we could do an either/or badge instead.

Tyrant

Play Tyrant

Sep. 21, 2011

Rating: -33

Only one legendary card per deck... =_=;

Sapphire Skies

Play Sapphire Skies

Sep. 20, 2011

Rating: 0

How do you use bombs?

GemCraft Labyrinth

Play GemCraft Labyrinth

Sep. 13, 2011

Rating: -2

Needs a "speed multiplier" button. Input speed that you want game to progress at. For those of us who got used to double arrow speed a while back. ^^

Tyrant

Play Tyrant

Sep. 10, 2011

Rating: -1

It'd be really nice to just re-use your cards across decks, rather than having to get 2 legendary cards, which is highly, highly unlikely. Also, since you can't use two of the same rare card, why do you let us buy two rare cards (with WB), apart from the fact above? It's pretty frustrating.

Toys Vs Nightmares

Play Toys Vs Nightmares

Sep. 08, 2011

Rating: 1

Is a lot of fun, but really needs a restart button. Takes forever to lose, if you realize that you shot yourself in the foot. And clicking the books that many times does tend to wear out the mouse unnecessarily, in my humble opinion. ^^

GemCraft Labyrinth

Play GemCraft Labyrinth

Aug. 27, 2011

Rating: 31

I'd kindof like an even faster speed setting. Especially when I'm waiting for those 3 huge, slow beasts to move all the way across the screen.

Sweatshop

Play Sweatshop

Aug. 13, 2011

Rating: 12

And yet I get *negative* karma when a robot injures itself. =_= If they aren't people, and hiring them is bad, then why should it matter?

Sweatshop

Play Sweatshop

Aug. 13, 2011

Rating: 5

I still disagree. The robots save you a lot of money. Now, the way this is *supposed* to work is that you use those extra profits to generate new products, hire more people onto sales, and create more jobs. RAH! This reminds me of why I hate the world. T-T Robots *would* be good if we'd use the earned profits to then educate and train people for better jobs, like research, bringing overall quality of life up, but it doesn't happen that way, yet. Eh, give us another 400 years, we might get there eventually.

Sweatshop

Play Sweatshop

Aug. 13, 2011

Rating: 1

Wait, why does hiring robots give you *negative* karma? You're sparing so many humans from terrible working conditions. Especially if you really should educate your people to have less children, so that the overall quality of life of the country raises, and more people learn to repair robots, which is a *much* higher quality job.

Soul Tax

Play Soul Tax

Aug. 05, 2011

Rating: 8

A little disappointed that the first level doesn't have an easter egg where he goes to heaven if you fail to complete it (having never killed anyone). Still 5/5, though. ^^

Sorcery Quest

Play Sorcery Quest

Jul. 15, 2011

Rating: 22

Pay *once* maybe. But this is just trying to gouge people for money. Your product isn't *that* great, sorry.

Sorcery Quest

Play Sorcery Quest

Jul. 15, 2011

Rating: 17

Thanks to everyone who talked about the token system. Monk class: "Refuses to use equipment..." YES! I'll take that one! Saves me so much pain and suffering.

Tyrant

Play Tyrant

Jul. 08, 2011

Rating: -16

...I know. And it's still less reputation (same category, too) than what you get from the main missions, like killing the butcher.

Tyrant

Play Tyrant

Jul. 08, 2011

Rating: -13

@Giga1, yeah, I had thought about that after I made the first comment. Which is fairly obnoxious, all the same. Also, spent war bonds to refill energy, because I started a raid, which he failed to explain would commit me to a nightmarishly long ordeal. I spent the war bonds, then found out: Your reward! 15 extra reputation! Which is less than a regular mission, and you spent 20 times the amount of time doing it, and had to spend war bonds since he failed to explain anything about raids at all! I'm a little perturbed, but it's a beta, so I can't be too irritated.

Tyrant

Play Tyrant

Jul. 08, 2011

Rating: 4

I honestly think it's kind of silly to have energy in a card game. Just rewrite the versus system so that it matches players, that's the only reason why I can even think that an energy system makes sense, other than to inflate your "# of plays" counter. If that's a problem, then make daily rewards more lucrative instead. (Please like if agree, so that he'll get a head count).

Tyrant

Play Tyrant

Jul. 08, 2011

Rating: -13

Has anyone else been having trouble with the attack boost/drain skills? Ie, your people won't use them?

Top Defense

Play Top Defense

Jul. 01, 2011

Rating: 2

Boy, I hope I can design roads to withstand a neverending hellfire like that, one day.

Bazooki: A Silent Affair

Play Bazooki: A Silent Affair

Jun. 30, 2011

Rating: 0

Um... it won't work. The options highlight, but clicking doesn't work.

Swords & Potions

Play Swords & Potions

Jun. 27, 2011

Rating: 2

Needs a better manual to explain the game, please.

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