at 195 acheivements tried the two browser windows... except i saw "open in new window", which reloaded the game. Efffffffffffffffffffffffff..............
So, I definitely just spent 10 minutes setting up level 19... and then realized that there isn't a BUTTON. *facepalm* And yet I still loved it, because I though of how to restrict flow via tinier flow channels. Yay, engineering! ^^
The battle summoning system forces you to exploit waiting for you opponent to attack, thus enabling you to stack the crap out of your melee units, so that the enemy archers don't shoot them down one at a time. Need to be able to summon units all in formation. Like "hold the line", stack, then "forward march". Could lead to some other exploits by implementing this, though.
This whole "chance" thing is a bunch of bull. Restarted the exact same fight 5 times, 52% probability, and lost every time, just with varying degrees of severity. Every time, lost my research center with 12 days of research on antivenom.
Also, I'd like to know whether or not each map is supposed to imply a different strategy. For example, a lot more of my people died when there were an extraordinarily large number of hospitals around me.
I get this odd feeling that the random events aren't as random as they would have us believe. Are there hidden things that we're supposed to figure out? Like sending a survivor with four soldiers on a killing mission to train him, and he just so happens to be the one to die? Is that some unwritten rule? If I'm going to beat it on harder mode, I need to know just how "random" everything is. Still fun, though, or I wouldn't be playing it 30+ towns lost on harder mode into this game.
Made it to about day 150, (3x longer than I usually last in "harder" mode), and by then I had run out of farms, suburbs, and survivors to continue growing into, so the zombies overwhelmed me. (*commits suicide*) It appears that you *aren't* supposed to stabilize your town before pursuing the victory conditions, at least on the harder levels.
I love how this game on "normal" is a fun, balanced experienced, and then on "harder" it's actually what a real zombie apocalypse would be like. People say "harder difficulties, you have to hope you get lucky". Well, if it were a real apocalypse then yeah, luck is kinda necessary to survive what is supposed to be the end of the world.
Great game, cool concept, surprisingly good for a .org science website. Very well done. Only complaint is that there isn't at least a "restart" button available while you're playing the level, as the game doesn't give you any time to formulate your strategy, so you must restart the game at least once.
So, my review, for what it's worth: Loved the introduction at the beginning (great shock value), love the incorporation of characters from the other games, but was left waiting for both sides to finally realize that they had lied to themselves, ignoring the possibility that both sides could coexist. They (she and Ingor) were rather selfish for killing the people who had offered her what she wanted. And the other side's no better, thinking that they had to mow down all who refused to live their different form of life. So, basically, I didn't like the way a good philosophical question was casually dismissed in favor of one side killing the other, but the game had good characters and art, overall.
To revive a quote from a Kon user - "Have faith" GOUGE OUT YOUR EYES! I let the zombies gouge out my eyes. The Bible told me to go so far as to gouge out my eyes, too! "I don't like faith anymore." XD