"The old offline progress tool sucked, and in practice only encouraged people to be online all the time." Well, the new offline progress system not only encourages people to be online all the time, it practically forces it...
Great game, but scaling is an issue on longer runs/higher difficulties, where enemies have 1000+ HP and the only cards you need (and will use) are a) curse and poison cards with good multipliers, b) bag of holding (best item in game), c) a free card cycler (e.g. bracelet of cards), and d) a way to cycle opponent's cards. Because druid and wizard each start with 2 of the above, they're by far the best characters.
Again, if you're having trouble progressing, your velocity is too low. You balance toughness and velocity until you get stuck, then jack up velocity until your velocity stays at 100% through entire jump. If you're wondering how to do that, remember each level of "hire man" doubles your velocity and only marginally increases time between jumps. Every upgrade in that will significantly increase your damage/second, let alone damage/jump. It doesn't matter if you only get a few ticks if each is doing trillions of damage, for example.
For everyone complaining about toughness: toughness' main use is to build rage. Since velocity = damage, having a relatively high toughness basically means you're intentionally limiting your velocity (and thus progress). Just keep toughness high enough to get some rage upgrades. Once you're stuck, then buy all your hire men upgrades.
As others have pointed out, the talent Cursory Review needs to be looked at. Once you figure out how to use it it basically breaks the game. After unlocking it I gained over 5000 RP and finished the game in just 2 runs.
Immediate impression is that the treat shop is messed up. A shop restock got me 5 bread; I need a total of 68. Should I wait for close to 2 days, or spend all my fish and wait for one?
OjiPanda here: That's great feedback - thanks! It sounds like there's a lot of feedback right now regarding the store's balancing - I'll crack it open and take a look.
4/5 because tutorial is a bit poor, no explanation of banners (can only use one), loot conversion, and spells are practically useless with the only benefit being when the computer casts one. Also, the category of units that blow up(?) upon death are slightly overpowered.
Check if there are air units. If only ground, build a boosted sudsinator and nothing else. If only air, build a boosted flak cannon. If both, build a short maze and a boosted lightning tower. Result = easy wins on hard for every level.
I liked Idle Ants, but I'm not as much of a fan of this. It's extremely straight-forward - just build as fast as you can, for every level. There are no real new mechanics other than magic, which is minor, and the malus units are a joke. The 5 grade upgrades are interesting, but I can get into the quintillions/sec in a few minutes, and things just get repetitive.
Surprisingly good game. Probably invested 30+ hours to beat it. Probably going to try another playthough focusing on magic, but my main critique would be that magic seems underpowered. I never used it but after beating the game maxed out magic and tried it, and while death ray is definitely strong, it's "clip size" is limiting whereas its power is still comparable to the late-game heavy rifles. Spitfire's Thunder can one-shot griffons and can take out an alicorn with a single 5-round clip. I'm not sure how magic users would fair vs. alicorns...guess I'll find out.
Also, need a way to cure addiction. Maybe there is a way, not sure.
Thanks for jumping in and answering questions!