Pocket Worlds 1

Pocket Worlds 1

por Warstrider
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Pocket Worlds 1

Valoración:
2.1
Lanzamiento: September 20, 2016
Última actualización: September 20, 2016
Desarrollador: Warstrider

Etiquetas para Pocket Worlds 1

Descripción

Esto no es un juego. Es un experimento con algoritmos genéticos. No he logrado estabilizar las poblaciones de criaturas, así que lo dejaré por ahora para probar un nuevo enfoque.

Cómo jugar

Usa la rueda del ratón para acercar y alejar. Haz clic derecho y arrastra para mover la cámara. Haz clic izquierdo para usar la "Acción de ratón".

Comentarios

0/1000
Warstrider avatar

Warstrider

Sep. 26, 2016

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One other thing Kohlenstoff, if you pause you can hover over a creature and get more insight into them. Including seeing the current priorities for the brain on what the critter should be doing now.

Warstrider avatar

Warstrider

Sep. 26, 2016

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Day 16k is pretty good! The living cycle is something I've played with quite a bit, I'll see about increasing it as you suggested. On the "problem is solved" angle, they are actually quite a bit smarter than that. They have a genetic "sensory range", and all creatures also have a "stealth rating". So when they are hungry they don't just wonder, they actively search. Failing to find anything they enter a "meander" state, which is where your %s probably start to make more sense. Good ideas.

Kohlenstoff avatar

Kohlenstoff

Sep. 23, 2016

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I guess the major issue is the short living cycle in combination with limited space and action radius. Increase time until hunger and until death (and any other action) by factor 3 so that they got more time to search and eat and increase planet size by factor 2. When they are hungry, add a 25 % chance per 20 % time until death to go with a 80 % chance straight forward in one direction until their problem is solved.

Kohlenstoff avatar

Kohlenstoff

Sep. 23, 2016

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Day16,000 and still all species living. Its not that unstable.

Warstrider avatar

Warstrider

Sep. 20, 2016

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This is not a game. It is an experiment in genetic algorithms. I have been unable to get the critter populations stable, so am shelving it for now to try a new angle.