Stencyl 2.0 Advanced Tutorial: Lagless Actors

Stencyl 2.0 Advanced Tutorial: Lagless Actors

par Abigayl
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Stencyl 2.0 Advanced Tutorial: Lagless Actors

Note:
3.7
Sortie : April 01, 2012
Dernière mise à jour : April 02, 2012
Développeur: Abigayl

Tags pour Stencyl 2.0 Advanced Tutorial: Lagless Actors

Description

Ce tutoriel avancé présente une méthode pour créer des acteurs presque sans latence dans "Stencyl.":http://www.stencyl.com D'autres tutoriels sont également disponibles (voir les liens ci-dessous). Comme toujours, 100 % des revenus sont reversés à des associations caritatives. Merci.

Comment jouer

Cliquez/Espace/Entrée pour avancer. Maj + Cliquez/Espace/Entrée pour revenir en arrière. 0,1,2 pour passer respectivement au début/au milieu/à la fin. WASD ou flèches pour se déplacer dans la démo

Mises à jour des développeurs

Commentaires

0/1000
kingorkami avatar

kingorkami

Apr. 01, 2012

9
0

Thanks Abigayl! You and Sunflower really taught me a lot. :p
Still, excellent tutorial and a very interesting take on collision. 5/5ed and faved like always. :D

Abigayl
Abigayl Développeur

Do you have another idea for collisions as well (besides the normal method)? If so, would love to hear it, always looking for new techniques. Thanks for the 5 and fave :)

Abigayl avatar

Abigayl

Apr. 04, 2012

6
0

Just wanted to say thank you to everyone for your votes. At the time of writing this, the tutorial is in third place for both weekly & monthly. I appreciate all of your support :)

WonderSunflower avatar

WonderSunflower

Apr. 01, 2012

6
0

I'm, like, totally collecting these spikes. Squee! ^_^
(too bad I totally forgot how to switch to previous page of tutorial >.<)

Abigayl
Abigayl Développeur

It's hold shift + click/space/enter, but I'm glad you're having fun ;)

0_Tuo_0 avatar

0_Tuo_0

Nov. 09, 2012

2
0

Very helpful, even when not doing it for the lagless method. I am constantly returning to here for quick reference of the square collision calculations for other purposes too!

Abigayl
Abigayl Développeur

Thanks. Didn't think of the multi-purpose when creating it.

silux avatar

silux

Jul. 30, 2012

1
0

It took me 20 minutes to reproduce it and it's really worth it!Now i can put more special effects in my games!

Abigayl
Abigayl Développeur

Glad to help :)