Stencyl 2.0 Tutorial 4: Animations

Stencyl 2.0 Tutorial 4: Animations

par Abigayl
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Stencyl 2.0 Tutorial 4: Animations

Note:
3.5
Sortie : September 03, 2012
Dernière mise à jour : September 03, 2012
Développeur: Abigayl

Tags pour Stencyl 2.0 Tutorial 4: Animations

Description

Ce tutoriel fait suite aux trois premiers et montre comment ajouter des animations et les contrôles ZQSD. . Comme toujours, 100 % des revenus sont reversés à des associations caritatives. Merci :)

Comment jouer

Cliquez/Espace/Entrée pour passer une diapositive. Maintenez Maj + Cliquez/Espace/Entrée pour revenir en arrière. Utilisez la barre de défilement du menu en bas pour sélectionner rapidement une scène. Maintenez Ctrl + Cliquez pour suivre les liens (en bleu). Utilisez les flèches/ZQSD dans le jeu pour vous déplacer.

Mises à jour des développeurs

Commentaires

0/1000
Abigayl avatar

Abigayl

Sep. 03, 2012

9
1

Thank you everyone for your patience in waiting for this to come out. The fifth and final tutorial for this set (covering menus & Kong API) should be out much faster than this one was. :)

Abigayl
Abigayl Développeur

Just as a heads up, the fifth tutorial will only be covering menus... and it looks like I have to apologize for the delay again as I am writing this a month later and am only halfway done. Since the fifth will be my final tutorial, I'm focusing on doing expandable techniques, which take some time to explain.

lSWATLLAMA avatar

lSWATLLAMA

Sep. 03, 2012

3
1

Could you also add NG ads, Mochi ads, and perhaps a little code-mode run through? I know it's a lot.

Abigayl
Abigayl Développeur

Hmm... menus will be a large enough thing on its own... I might just do all APIs as a side tutorial... good idea though. As for code mode, since most is done in events, and for whatever dumb reason, events don't show code, it's rather tough to demo that with the codes made so far in this tutorial, but I will still try :)

Cyclonea avatar

Cyclonea

Sep. 03, 2012

2
1

Thanks for yet another nice tutorial Abi, and for continuing the series. Now if only I could draw decent sprites my simple game would be even better. Looking forward to the next one :).

Abigayl
Abigayl Développeur

Aye, it's tough to be a developer, artist, coordinator, publisher, designer, and everything else all at once, isn't it? :P Best advice I can give is to make a game that has potential and then find someone who wants to work with you. Perhaps see if they want to do a revenue split system. I've used DeviantArt before to find artists, but be prepared to spend at least a bit for the help ;).

the1templar avatar

the1templar

Sep. 03, 2012

1
1

lol, the guy looks like a fish head from the show Falling Skies. Seems like a helpful tutorial.

Abigayl
Abigayl Développeur

When I asked for an animation, all I asked was to have something to replace the stickman... that animation was cucumkid's own choice as to what to use... although its quirkiness almost fits the tutorial... almost :P

TheMagicalCake avatar

TheMagicalCake

Sep. 26, 2012

0
0

How would I scroll the screen?

Abigayl
Abigayl Développeur

In the scene -> view palette, you can find "move camera to actor". Use that in the player and set the actor to "self".