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In addition to Draconi's tip, you can also right click and then left click on the right side of a wall. As far as I could tell this almost guarantees you to zip through a wall without getting hit. Not as useful as the levels become faster and faster, but still.
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finally got this thing, lasted 121. It's just luck. must have played infinity mode 100-150 times before I got it. Game could use an update slowing the scroll for faster processors.
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the only part of this game i like is the music. The parts I don't like are when the game throws 2 walls in a row at you, or randomly pauses when you're moving forward. 2/5
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bobheadtomato: Actually, that's part of the game. It increases the difficulty. I know, I don't like it either, but that's how it is.
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I'm sorry but this is poorly designed. Loud music after finishing, the chunks flying at you after you shoot (whats the point in shooting??) I mean fair enough if you cant shoot because you can see a path up ahead but it gets hectic and annoying. You need to have four eyes to beat games like this.
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i hove no f***ing idea what to do to beat lvl 5. i'm quite sure i was in it more than 101 seconds which i'd need for infinity mode, but i just can't finish it. this game sucks big time
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TIP: Kinda hacky but for those with "CPU handicap" this helps. Play in cinematic mode and when you find a wall, right click and click where you want to teleport. Better back up before teleporting to leave free space in front and teleport a big empty space. Not always working but saved me about 5 times in one game, so I got 107 seconds. +1, you know :-)
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speed level 4 down please, i keep trying to avoid those things as good as i can, but i can't see how fast it's coming!
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Time is apparently based on frames, because I had to survive ~180 seconds to get credit for 101. How the hell did this game get badges anyway? 2.95? I know the game is over 3 years old now, but still, that's a pretty crappy rating.
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people who are playing this please don't turn up your volume because when you die the music is louder than it is in the game.
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The concept of the game is really good. However, the game itself could have been much better. In survival mode, some runs were impossible (4 double layered walls in the first 40 seconds) and other runs were way too simple (slow scrolling, many pauses, no walls, a lot of open space). If this was more balanced, the game would have been better. Also, it would have been much better if there was no shooting and thus no walls. Removing the walls would make the game much more fun.
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2/5 honestly boring game, just shot and go, no mission, objectives, purpose or something at all, and also no instructions...
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Holy wow is this a load of crap, and this is from the one who made The Company of Myself and Fixation. YFYIAR was good too; Spewer and Fisher-Diver had shooting/movement elements like this, but WOW is this one bad. I'm going to assume this was the failure of the family of 2D Array's games. This is basically a dodge game, and a fake difficulty one at that. What's the point of shooting if the pieces are still (now invincibly) intact and come at you? You should be able to destroy them after they start moving. And the sheer wall of unavoidability makes this the definition of fake difficulty.