Comments for Tactics 100 Live

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Kevinater

Jan. 15, 2011

Under rating threshold (show) just a thought, but.. how did people get more than 1000 points?

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(187)

Marvaddin

Sep. 6, 2010

Under rating threshold (show) Some important notes: 1) The game does NOT auto save, you need make 1000 points in 1 go, with same army for all battles. 2) If you finish a level, you dont have the option to retry it, so, if one of your units die while going for hard badge, quit immediatelly and retry level (if you go to menu your progress is lost). 3) Knights can use shield just once per turn, when they didnt receive damage yet and the attack is frontal. Open their guard using chain magic, attacks not frontal, or if you dont have other way, use your weakest attack. 4) The game does NOT have luck involved. Play a level the same way and you will get same result. The AI even does the very same move of each unit. If you lost using an strategy, try another one or the result will be the same. If you think these tips are useful, give it a plus :D

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(357)

arakantos

May. 22, 2010

Under rating threshold (show) 2 mages (+9 magic, +3 chain, +1 health on high ground)(+6 magic, +3 chain, +1 health next to him) in the back row, 2 knights (+4 health) in front row in front of mages. Unbeatable against computer, 1000 pts every time. You need a small amount of people with high endurance, that's why we only have 4, but strong fighters :) rate up so this would live

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(601)

wuggle

Aug. 17, 2010

Under rating threshold (show) arakantos's strategy works very well. Simply stay back and let the enemy come to you, rerely move the knights and let them sponge damage for the mages. the mage on high ground should NEVER step down unless there is one person left on the enemy team or something. even on the rounds where the enemy has mostly mages they will still advance leaving easy pickings for your mages. lastly, when choosing targets for your mages always go for the enemy with his/her SIDE exposed. that way the chain will carry on and still hit many people while if the enemy is a knight the shield block wont come into play. the knights you have should attack last, after the mages, and they should target the strongest available target (the mage chains should take care of weak enemies). easy hard badge for me

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(244)

Ahnialator60

Jun. 5, 2011

Under rating threshold (show) Lol...some people hack sooo obviously. Look at the all time highscores for this game.

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(8)

LightningTiger

May. 31, 2010

Under rating threshold (show) Needs a save function for single-player.

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(213)

roflBender

Jul. 7, 2012

Under rating threshold (show) Great, you can't retry the last level. Lost a unit in the very last round. -> 965 points. >.<

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(6)

DirtyDutchman83

Jun. 12, 2011

Under rating threshold (show) Well its a easy Hard badge to do ive you listen to the advice of wuggle, arakantos and Marvaddin! 30 points withing 30 minutes.. not bad!! Thanks guys

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(6)

Ceasar

Aug. 10, 2010

Under rating threshold (show) There's lots of winning setups. I just got 1000 with 3 knights in front, a +1 heal +1 range healer back left, a +9 damage +3 chain mage on the hill, and a +1 damage +2 chain mage back right.

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(6)

Vampire777

Aug. 9, 2010

Under rating threshold (show) archers are underpowered...

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(116)

Thorock

Sep. 7, 2011

Under rating threshold (show) hmm speed button would help, very slow.

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(31)

John_Henson

Aug. 31, 2012

Under rating threshold (show) Arrowstorm is the only level I can't beat with the 2 mage 2 Knight thing...

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(19)

kthanxbai

Mar. 15, 2013

Under rating threshold (show) why is there no kongregate multiplayer? no one plays at gramebrew.

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(5)

xzaosllama2

Apr. 5, 2011

Under rating threshold (show) Sakib. If you're using the default team, just wait a turn. then, when the archers are in mage range attack with the knights. then just use the mages to slaughter lots of them at once, while using the healer to keep everyone alive. hope that helped

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(5)

JayArS2

Aug. 22, 2014

Under rating threshold (show) I didn't know that Tactics 100 is the name of this game, "Tactics 100 (Live) because it is live not life.

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(4)

IrRepute

Jul. 4, 2013

Under rating threshold (show) Interesting how the mage on the high ground takes the cake. I had 3 warriors up front, maxed out mage on the high ground with an archer beside him, healer in the corner, and another warrior to protect the mage's side.

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(4)

a3lex33

May. 20, 2011

Under rating threshold (show) *archer moves to shoot my knight from behind* +50% - from behind -50% - moving fatigue -20% - broken view A fail turn it is, is not it?

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(4)

KnowingEyes

Jun. 4, 2012

Under rating threshold (show) For all those having trouble with level 5 (Arrowstorm) using the best used strategies in the comments, the key is to actually move your knights towards archers during the second round so that the archers go for a back attack of the knights and not the mages (so much). If you leave them clumped together, one mage will perish.

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(9)

mikesully52

Aug. 29, 2010

Under rating threshold (show) Needs a level up system and a Campaign Mode

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(17)

r2d2go

Jun. 23, 2014

Under rating threshold (show) A couple tips - if you leave your melee unit's backs open so people walk behind and backstab, your mages entire chain gets bonus backstab damage. Thus, it's often better to let your tank take an extra couple points of damage (walking behind them causes move fatigue, making the backstab weaker anyway) and then get +50% on a chain with dozens of damage.

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(8)

Kasra

Jul. 15, 2015

Under rating threshold (show) fast forward bottom would be nice

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(3)

AtomicPineapple

Aug. 21, 2012

Under rating threshold (show) Got the hard badge pretty easily with 2 mages (max chain and +5 magic) and 3 knights with +1 shield to protect them. Just make sure to let the enemy come to you (they will do next to nothing because of move penalty), and then on your turn attack your main target with an adjacent knight first, as that will make it impossible for the target to block a magic attack. Using this, any level with mainly knights is a breeze, including level 10. Your main problem would be levels with mostly mages, and that one with all archers, wherein you have to be a little more aggressive.

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(3)

Arcane101Magi

May. 7, 2011

Under rating threshold (show) To recover a character's HP, click on them and end their turn without moving. Clicking Pass will ignore recovery. They will gain +1 HP each turn ended. Use if archers attack one of your stable units and need to heal slowly.

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(3)

Tuvius

Jan. 30, 2011

Under rating threshold (show) My setup: High ground: Mage (+9 magic +3 chain) Next to: Healer (+7 heal +3 range) And on front: 3 knight with +1 live. -----Strategy: Just defend and use the high grounded mage, dont move anyone anywhere. Always start the cain on the weakest, mostry archer or mage cause if you start on knight and its shield deflects it affects the chain-downs too. So choose weak target first and you can deal a massive 70-80 damage with just a mage in one turn. -- Healer is when everyone is goes for 1 knight, and those last-ditchers. 1 heal can give about 27 live that can give em some more turns. ---Knights are for human-shield. Just attack with them but dont move off from formation! Dont attack archers and mages with them, they are for the mage. Only do when mage is out of reach. I did the first 7 levels with them easily, the last 3 were a bit harder but if you get the hang of it you can handle em. Buena fortuna!

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(3)

Secthor

May. 5, 2010

Under rating threshold (show) need a speed up takes forever

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(39)

pinguin333

Oct. 15, 2010

Under rating threshold (show) thanks @ arakantos for the strategy, it works! I ran into a little trouble with the arrowstorm level but a couple of replays later I got it and got the hard badge without much trouble.

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(6)

qlzqlzuup

Jul. 1, 2011

Under rating threshold (show) Well, my strategy worked quite well too - 1 mage on highground +3(2 enough)chain+9magic, 1 healer near corner +1-2 hp +1-2range +2-3healing and 3 warriors faced forward +3-4 hp (mid one can get +shield, but not necessary). -Warriors skip 1st round, attack, and let at least one of them get behind your side warriors (heal that one ofc). Strike with mage in behind. Quick elimination guaranteed. -Archers don't let them kill healer, don't jump from the highground with your mage and let them get close enough for your mage to kill 'em all, heal him from the corner and that's all :P. -Mages Just dont let you units stay close enough for chain lightnings and let again let them get close enough to kill 'em with mage.

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(5)

iGark

Sep. 26, 2010

Under rating threshold (show) Lol, my mages are Voldemort and Potter, and my knights Borameer and Aragorn.

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(2)

Skiller3

Jul. 29, 2009

Under rating threshold (show) 2 mages (+9 magic, +3 chain, +1 health on high ground)(+6 magic, +3 chain, +1 health next to him) in the back row, 2 knights (+4 health) in front row in front of mages. Unbeatable against computer, 1000 pts every time. works!! PS: On Lvl 5 u must move our mage and knight on the rigth side (not the one on high ground) 1 step to the rigth. If u dont they will kill the mage on their seconf turn! :/

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(2)

Thorock

Sep. 7, 2011

Under rating threshold (show) scoring in this game ain't easy that's for sure, this game only for certain no. of ppl there are others like this one much better.

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(9)

Figrut

Mar. 26, 2011

Under rating threshold (show) Unless I completely misunderstand the purpose of use for archers, I can come up with no reason why they have to suffer from move fatigue. Unless you feel like they are super powerful and that would just make it unfair... but I have a feeling most don't.

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(7)

snuffer

Jul. 18, 2010

Under rating threshold (show) Good idea but too hard 2/5

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(10)

wargamer1000

Mar. 29, 2011

Under rating threshold (show) A perfect upgraded game of chess! Although archers are unpowered. Really needs strategy not just high luck. The enemy CPU is smart. Perhaps too smart.

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(6)

finchisneat

Oct. 24, 2010

Under rating threshold (show) Yes thank you @arakantos. I tweaked with some of the numbers (like giving the mage not on high ground more health, and my knights a little more) but your character combo seems to be the key. easy 30 pts

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(6)

xxhottnessxx

Jul. 27, 2010

Under rating threshold (show) 1 Mage on high ground (+9 Dam, +3 Chain, +1 Health) 2 Healers next to Mage, both sides of him (+3 Heal Power) 3 Warriors in front of them (+1 Health) ALWAYS!!!! ALWAYS!!!! Pass first turn. Even if you get hit with an arrow, it won't be anything you can't heal. Only move your warriors when your mage can hit something without moving!!!! - Very important not to move you're mage at all (unless there is only a one or two enemies on the field) I got 1000 without having even one unit die.

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(7)

Ghurkal

May. 9, 2010

Under rating threshold (show) 49 easy :)

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(12)

steez4treez

Oct. 10, 2012

Under rating threshold (show) Everyone having trouble with the mage/knight combo, just don't move your units until there are only 2 or 3 enemies left.

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(3)

aurel12048

Jan. 31, 2011

Under rating threshold (show) kevinater anyone who got 1001+ points are cheaters =) and btw goodluck getting on the highscore ^^

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(3)

Kazouie

Jun. 30, 2011

Under rating threshold (show) also super easy time 1 mage +9 power +3 chain on highground + 7 knights. on first Turn build a full knight wall in front of the mage and let the enemy come. Normal fight is now: Middle knight steps forward and slaps enemy, especially if knight to take the shield away, now the high ground mage zaps the shieldless enemy. then the rest of the wall catches up so there is a one line gap between mage and knights. From then on just reapeat knocking shield off with a knight and zapping. on third round it's good to let the wall fall back one line so more enemies are in direct range of the mage. hope this helps those for whom the other strategies dont work

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(4)

Sakgeres

Jul. 10, 2016

Under rating threshold (show) Azuriel855's comment works as well with some modifications. Just 2 units is enough -> 1 mage on the high ground (maxed everything except speed 0) 1 Cleric in the corner (+8 health +2 speed +9 healing +3 range) Simply use the mage to shock everyone in this order - cleric>mages>archers>warriors. Most of the warriors should target the mage. If anyone targets your cleric kill them first while moving the cleric around, and always move your cleric to a position where she can still heal the mage, yet as far from the attackers as possible.

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(1)

mendelde

Sep. 5, 2014

Under rating threshold (show) I just made 1000 points with the default setup. All it takes is some tactics.

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(1)

skullgirl2

Nov. 18, 2013

Under rating threshold (show) Arakantos's strategy is on point!! I had no problems scoring easy and hard badge in one game.....

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(1)

johntiger1

Dec. 6, 2014

Under rating threshold (show) good memories

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(1)

KBHoleN1

Oct. 3, 2011

Under rating threshold (show) Tactics Arena is still around. www.tacticsarena.com/play

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(6)

gameguru2000

Jun. 27, 2010

Under rating threshold (show) its really hard... the first time 4/5

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(5)

sauronthegreat

Jun. 14, 2010

Under rating threshold (show) VERY BOOOORING!always the same...slash!enemy killed then we win!its just like other games...1/5

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(2)

Infusionized

Mar. 8, 2014

Under rating threshold (show) Arakantos' strategy is perfect

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(3)

MartyKill

Dec. 14, 2010

Under rating threshold (show) Crappy Tactics Arena Online...

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(4)

PhantomChick

Jun. 30, 2010

Under rating threshold (show) Fun! I like the tactics involved, with shields, high ground, etc.

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(4)

bowser7

Feb. 19, 2015

Under rating threshold (show) Heck yeah! Magic for the win! (Pro Tip: Archers are actually terrible units)

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(1)

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