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not bad. I enjoyed it. It's just quite simplistic though. In terms of a game, it was flawless, but I want to see more. It's like seeing a friend beat a campaign on medium. Okay, you know how to make a perfect game, but I want to see some interesting ideas though.
I'm not saying that this was easy to make, but to rise above and beyond the generic game, it feels like it needs something cool. Personally, I don't know, I would ask myself "what would nerdook do?"
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Awoke, irei dar apenas uma sugestão. Quando o inimigo perder uma das partes do seu HP, faça que ele mude de alguma forma, uma asa machucada, uma parte da casca quebrada, algo do tipo e quando isso acontecer, cause um Slow Motion pra ser um momento épico!
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great game, the whole expirience was really nice, not too slow and not too fast, with some more focus and precision i can get better, rather than just blind luck, you did really nice with the music, gameplay upgrades, and AI, now the only thing i would suggest is prettying up the game, nice transitions, prettyer buttons, better artworks (although this art was pretty nice, could be just polised) great game!
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hey i updated me flash player its 11 other games work fine game doesnt load dont want to hear change web browser shit game looks and sounds great wish i could play
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Great game, i loved the rotational movement around the screen and the upgrading system, i turned it on easy and won in 7 days so maybe the difficulty could be increased for hardmode? the only real issue i had with it was that the little pink flowers were a bit awkward to spot against the background.
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It's fun but I think you got too carried away with allowing the freedom to move all over the screen with no penalty. As ravewarheit said, it was really mindless at the end. It think part of it could be attributed to the far too frequent direct shots and *especially* the homing insects. I know they're misdirected but combined with the direct shots they really force me to move far too much every time I see them come out. But I did find it rather entertaining so 4/5 to you.
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Before anyone posts about how this is similar to boss slayer I just want to point out that they were made by the same person and this is the sequel to boss slayer. That is all.
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Pretty good shmup, I like the idea of having to die before you can upgrade, it makes you push your skill. However, having the dev's website pop up every time I clicked 'continue' really messed with me when starting the first day, and it even happened a couple of times in the middle of a level when I hadn't clicked anything at all. Totally cool to put the a link to the devsite in the game, but making it the same as the 'start level' button - not lovin' it.
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im thinking after final boss "WOOT I WON" then the garden turns black and i see a red butter fly "WAT THE HECK NOOO WHY"
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Dude, if you don't spend your money to upgrade anything and accidentally continue to play, you lose ALL the money from the previous round! :O Geez fix that please.
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terrible bugs. clicking on the "continue" button makes it very likely that a tremorgames website will pop up or will reset all of your upgrades and make you start at the beginning.
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Fun game, maybe a bit short. But you should consider to add an option for color-blind people. At least an option to change the background to the same as of the very last boss (the grey background) would be a relief.
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I saved my garden in 10 days on Easy mode. This means I could have beaten it on Normal... well, good thing it does not have a "Completed on Normal" high-score!
I loved this game. It's fun and relaxing to play. I like the auto-aim, so I can focus on avoiding, which is really fun. Nice job, Awoke! 5/5 and favorited =)
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I think the game is a bit too much like Boss Slayer. Everything about that game is so awesome and refreshing, but when you recycle a lot of the same concepts and ideas from one game to another and call it a completely different thing, any sequels won't turn out as good. Also, I didn't like how the speed couldn't be upgraded very far. Even with it fully upgraded, I didn't see that much of a difference in the speed.
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Great little game! I'm not sure if it was a glitch or if it's meant to work that way, but once I had full heart upgrades, the bugs didn't stop dropping hearts even when I was at max, and my hearts didn't seem to be going down - so either I had more hearts than the bar would hold, or somehow I'd achieved infinite life!
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Well, I'm normally not that fond of Bullet Hell games, but this one was rather fun and I actually managed to beat it (it did take me 11 days, but I'm not the best as these so that's actually a really good time for me).