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Pretty easy game. Jump on the ghost's heads so you can not be posessed. The hard part is waiting for the right time to jump onto the higher parts of the screen.
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In the game, you get out of your body and spend all the time protecting it from souls that want to occupy it... This looks very similar to what some of us do in our life. Spending all the time supporting it, thus supporting nothing but the process of support itself.
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Creative idea, but the details work against each other. You spend most of the time performing the same sequence of jumps on enemies from the low pipe; it takes forever before you can reach the higher enemies. When the screen fills up enough to move around, there's still a flood from the lower pipe that requires you to keep near the ground to protect your body. Maximizing score is far more trouble than it's worth: since every ghost is moving, you can't aim one at another effectively, and the goal of protecting your body distracts from what's going on higher up.
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Damn it. I've been working at a real game studio for over a year and this is better than anything we've made to date. I should go indie soon...
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hmm completed in first try not exactly sure what was going on, but i figured hey some sort of space invaders dont let em get to bottom whatever that ghostbuster thingy in the middle is just weird.
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I like this game a lot! Good original concept, controls feel really sharp, the graphics have a nice consistent style. I just wish there were more stages to play! Make Wonder Bounce 2!
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A very creative game, and very fun as well. This is pretty much what I'd expect from something made by you Darth. Continue to make these addictive games.
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I thought it was pretty nice. A few flaws, but hey it's to be expected with fresh gameplay mechanics. Would've been better with a couple more levels to keep me hooked :)
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Great game. 8/10 for gameplay, 10/10 for charm. I'd donate but I just lost my job and have to cut back on expenses :/. Looking forward to new games!
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I liked it. The gameplay used a pretty interesting mechanic. I think the biggest thing that would improve this game is just more content. As stated in other posts, level and enemy variation would have gone a long way.
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Thanks for the advice and comments guys. I plan to keep them all in mind for my current project!
Seriously, all comments help the next game turn out better.
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the combat system of bouncing the enemies off the floor and back upwards just plain really doesn't work to well, it just makes the whole experience akward though.
Still a fun game though. Better then Sonny atleast.
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No pause? Srsly? Some of us have lives. Kids, the phone, parents, the urge to pee... Get a clue! It's a non-negotiable feature! xP
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needs more interesting things. different way to jump, enemies which do different things, levels set up in interesting ways with moving parts.
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Ha, I actually considered adding Mouse controls which I think would have gone over even worse.
The process of winning is pretty simple, but the challenge of getting a high score is what where it can get technical.
I'll take all comments in and do some work on it tonight.
Thanks a ton for playing guys! It warms the heart.