Because getting a binary bill to its max point value doesn't immediately pass it. Any % over 100 will automatically pass at the end of the duration unless it's brought back down below 100 before that.
I've actually been thinking about this question since you asked it. It doesn't exactly have any good answer. The way it is now I think it comes after, but I realized either entirely after or before wouldn't really be an accurate model. Even something like the compound interest formula doesn't really cover the taxation aspect, though I could calculate the debt rise itself more accurately. I think what I'm going to do in the near term is make half of it come before the multiplier, and half after.
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Accounts in Switzerland and the Caymans also provide interest, so perhaps that similarity should exist here as well. You know, in the interests of realism.
Are you sure? I would wager that those accounts are not interest-earning and actually have a fee associated with them. Investments and savings accounts are very different.
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how do you have enough clout to buy abilities yet you can't buy rhetoric every time it becomes ineffective. Most people would think that this game is capable of 'casual' gameplay. But, since we are in a desperate situation i guess the reds need to be more prepared for sacrificing all the hard work to win a stupid yet excellent game!
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Any chance of "Appeal to Religion" making it into the game? Quite realistic of a thing to use, though it hopefully wouldn't start a flame war.
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If you're still investigating the deal with SDSilver, I'll give a quick testimony in case it's helpful. Nureth introduced Clout to a bunch of friends at my school, including me. A lot of powerful/semi-powerful red players (and one yellow) are all really good IRL friends, so it's possible and even likely SDSilver and sprspr would have made their accounts around the same time and used them on the same network. I can give you specific usernames of our other friends who can tell you the same thing if you think it'd be helpful.
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As clarification, this future game should be part of Clout. Perhaps "The Campaign Trail" should allow you to run for president as well, from your congressional character.
You'll be able to participate in presidential campaigns via Rubicon eventually. Seriously, you should be following the facebook page if you're thinking this far into things. You'll see a lot of ideas like this that I post.
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And perhaps, as a future (inter-connected) game concept, you could make it possible to be elected president. President would then be able to appoint from actual players, all cabinet positions, CIA & FBI directors, and any empty supreme court seats. Make this happen. *Drools.*
That is definitely the only way that you'll ever be able to be president. It would need to be a totally separate game to even have a chance of being something fun/interesting. Also, how hilarious would it be to have a game that literally only one person in the world can play at a time?
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Of course, I can't introduce the two bills mentioned before except through campaign contributions. But that shouldn't matter, either way the bill is something that Green Constituents should approve of correct?
There could be, but I deliberately made it so they aren't on the list. You should use a bit more strategy with those. They'd also clog up the list for a lot longer than normal bills do.
I don't really see how this would encourage more activity. If anything it'd just split the playerbase and destroy the game. It also wouldn't make much sense in general as other governments don't function quite like ours. So they'd need an entirely different system per-country... meaning a massive amount of work.
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Have an idea for a skullduggery mission: Send a secret message to a player. Done successfully, it would be anonymous. One possible failure is that it's traced to you. Another is that it never arrives. Has no scandal, but the risk is that the intended recipient discovers you as the sender.
Don't forget Germany. But yes, this is a much closer approximation to what the US actually does. Realistically it ends up costing us quite a lot of money, especially in the long run to maintain military bases and such. Then a weird situation happens where a good bit of the native populace actually lobby for the US military to stay because they funnel money into the local economy.
They're randomly generated, but I assure you they do get sent out. Terribly sorry you haven't had the opportunity to collect on such a lucrative offer yet.
um... illicit drugs aren't taxed, being that they're illegal. However, there will be bills that alter the price of drugs (and booze, also in the lobby).
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It'd be very convenient if you could travel directly to an associate or crony's profile by clicking on their name from "Cronies and Associates" > "Main" page. Can't do that at the bottom.
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The citizens of countries are mostly buisennes men. when theres a bill like max wage then it would obviously get challenged. Though something like "Repeal child labor laws" would be ignored and passed. The citizens call challenges on bills and your only chance of getting a anti-capitalist bill to pass court is having lots of anti-capatilist supreme court....am i right
?.......therefore citizens only call challenges on bills that will give them cons and not benefits.
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how do you introduce bills in the foreign relations because the introduce button is not woking for me is there something i missed out or do u have to be tier 4 to introduce those kind of bills or something?
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There should also be more extrasfor some of the "negative" traits. For instance Atheist could boost Rational Debate strength, or something. I feel my character is so empty while other people are buying colts and using Military Service Experience on bills and i'm here proclaiming economic benefits. It's like my character being Atheist has no effect other than a medium Charisma drop. Even if it's some kind of weird negative/neutral/small positive effect i feel it and some other negative traits need something.
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Q, i think some events, mostly assassinations, should have more impact. Like for instance, When the president or a high-tier Congressman is assassinated, a police investigation is launched and there's a chance the assassination is discovered, and that chance increases with time and is run at the nightly reset. The only way to clear it out is to do a Intricate Scandal Coverup. Also we should be able to investigate without a target in some circunstances, even if that means lower chances. For instance: Victim: Geofrey Jenkins Crime: Assassination Target: Empty(It tries to find out who conducted it, and if successful, tries to find evidence to generate a scandal). Else people could just lurk and assassinate people, like i was planning to do. I think this gets kinda unrealistic and overpowered...
I agree that it's a bit easy to get away with highly scandalous stuff at the moment, especially with how coverups work. I've got a few ideas on how to address this, though the police launching an independent investigation is a pretty good idea. I'll probably work that in to what I'm doing.
It's hard to say. Honestly I haven't completely gotten what I want to do with it worked out. I have a lot of ideas, but I'm not sure which ones are workable until I think some more about how to implement them and incorporate them into gameplay in an interesting and fun way. Some of the ideas I'm working on: defense rating for nations, plays into wars. Wars, obviously. Removal of the generic "tariffs" bills and addition of tariff bills and other foreign relation bills that have a generic base and target a nation (this will make an actual bill as a normal bill introduction would). I have more, but these comments are quite limited in length. Suffice it to say that it'll probably be about a week minimum before I actually open up the foreign relations tab, but you'll likely see new things on the world page and such before that.
You can clear addictions by waiting for a few days after not using the drug or related drugs at all. If you mean a system that speeds it up somehow... maybe, but I don't want to do anything instant. I think one of the major problems with the portrayal of drugs as a gameplay mechanic is the instant healing of addictions to remove withdrawal penalties.
That is correct. Some people are unfortunately confused by this, but I couldn't think of any better way to put it. "Renewable" wouldn't really cover it due to the variety of topics the bill is intended to cover.
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dude i accepted a contribution and it only paid me the advance 300 not the other 1500. can you look into this please delosford?
Contributions for passing a bill are paid when the bill is actually put into effect at the end of the day. This is stated in various places in the game.
I assume you mean for assassinations? Those are not affected by anything except how many violent missions have recently been run on your target, and whether or not they're currently in the hospital. It's unusual for someone to die from full health due to an assassination, but it has a good chance of putting them in a coma and taking them out of the game for a day or two, and the stress it causes will be a major issue unless they're a frequent druggie.
It also costs nothing in terms of cash. It's only useful if you have no cash and a high stress level. I added it for newer players who run out of cash and end up with a super high stress level, which essentially prevents them from playing for a day or two if they want to do something useful. This new option lets them recover from that in a less crappy way.
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My testing confirms firebuttokcs findings, testing conducted on a previous character as i would not be so foolish to do such a things on my current character then tell everybody about it.