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woot i passed the entire game without nukes and deaths at all tip: upgrade the first weapon u get alot mine was lv 19 =) it hhelpful alot specially in last mission wit lke 10 roads :/ but still a great game 5/5
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As a completionist it irks me that kong would make the badge of the day on a game that I can't play due to the game not working.
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Isn't a bad game. But looks like a tutorial: all upgrade points are decided by the dev, we dont know when they will appear; we cant buy the upgrades we want when we want; the missiles appear perfectly positioned to save us. It is weird.
The game would be better if the gamer had more freedom and if it was really challenging. 3/5
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Hey wait a second, what does this barrel thing with a nuke symbol on it do? *clicks* KABOOOOMFINASUFBASdyFVBDIBFIEBFOSFBOIUFNOASUFNOFN!!!!!!!!! ah. That's what it does.
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Level 7 is just a joke. Why are all of the weapons and upgrades suddenly gone when they carried across on past levels?
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One thing i've found to be fairly useful on early levels is to buy maximum level Zeus epg, then put it in a strategic location such as the start of one of the main paths. Then reset your skills and don't buy zeus, focus on other stuff. You now have the advantage of the zeus ball but you have spare points for other skills. :)
Really fun game so far and i'm delighted to see that you read the comments and actually followed your players suggestions.
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Neat game. really enjoyed the design, the weapons and the interface. Although it got too hard, too fast for me and I don't want to play any more.
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My guess is that the black screen is being caused the browser. Probably the game being too old to render or something similar to that.
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What the fudge man? At wave 9 the amount(and toughness) of enemies is enough to merit the use of a barrel and then when wave 10 comes its basically over. Reason? THE EFFIN POINTS! They only give you points once you reach wave 5 or 6 and even then they're not enough to distribute to upgrades which will actually help you.
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I figured out why this game is boring. It's because the "resource" - the power overload - is completely uncontrolled by the player. It doesn't matter how well you play, or how early you clear a wave - you receive your huge power surge 'magically'. This leads the player to be somewhat detached over the course of a level. Score only matters when you have strong motivations attached to it - high score boards, rewards for different point levels, etc.
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Hi everyone, apologies for the technical difficulties with this game, which was selected for tomorrow's badge of the day. In response to a number of complaints about loading issues, tomorrow's badge of the day has been changed to the easy badge in Burrito Bison. Apologies again for the problems and for the late notice, but the replacement badge is especially quick and easy in light of this.
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"Sir! Our highly explosive units keep getting set ablaze and then distroed, distroing only our units around them but not the enemy buildings! Should we send more so they measure up exactly with the next armored column so we lose more tanks?"