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Ok, a good platformer. I like the idea its original, but can we please stop the guy chasing a theme? Its in every new platfomer and a pass to put the tag "art" next to games from little love stories and pseudophilosophy. Its not art its a game, a good game.
I didn't add the Art tag, others have voted it in. I agree that a small narrative doesn't necessarily make it art. I'm happy others see the game that way though. ;)
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this game proof how it is not necessary that a game should have a graphics exaggerated neither an gameplay out of the ordinary just a brilliant idea as background
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For anyone that is interested in knowing the poem without having to replay the game, here it is. I hope and pray that I will find
The child that I have left behind
For as I hear the madness gloat
A frightened scream rips from my throat
A child's love, with blind ambition
Against my panicked admonition
Into the heart of evil's lair
I battle on, without despair
And search and wander as I might
I see no ending to my plight
There is no point in searching more
For I'm the one he's searching for
Thank you developer GROZZLER for the awesome game.
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Up, and down, toss it around. If you have seen Doctor Who, I am sure this falls under wibbly wobbly, timey wimey etc.
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Oh, and you need to recap the poem! I had too loud music on at first, and well, my memory is rubbish so I wouldn't remember it through doing puzzles anyhoo, but I want to see it after I play, so for the next game add the poem at the end ;)
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I like the idea, but I think the field of visions sometimes lack a little something, there was a level where I could not see what I was walking at for example O_o, so the "guessing" game of when and where the ledges stop is... not my style.
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GREAT game! My only recommendation is to add a "next level" button, as I believe many would like to see the completed level for a little longer.
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Simply amazing. The gameplay itself was quite fun and perfectly crafted. For me however, the thing that really made me love it was the poetry. Such a sad and touchy story that really pulls at the heart strings. 10/10 hands down.
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Game Serving as a Pretentious Metaphor for Chasing a Woman, Episode It's Been Done So Much Better With A Less Annoying Gimmick.
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I rarely comment on games but you did a excellent job with this. The mechanics of it and design are very creative. I like how it isn't just some sappy story with soft jazz music and a drab story about love or rainbows or something. The puzzles are actually frustrating yet fun and keep my interest, so bravo on this one. It takes actual effort to think and figure out where you will end up next and in the pieces. Great job and keep up the awesome work.
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It was a fun, and interesting, but the visual theme, I feel, clashes with every other aspect of the game. Why am I a child with an oversized baseball cap, in these sunny fields?
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doesn't work. the "Play game" link doesn't appear unless I go to the BigDino site. When I do go to the BigDino site and attempt to play there, the game seems to start. I see three separated parts and some flavor text, but no matter where I click nothing else happens.
1 star doe to unplayability.
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it`s really great. and.... while playing this game ... i`ve recalled some moments from my life. Grozzler, i don`t know how you did it. 5/5.
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This is one of the most unique games that I have ever played. Not only is it extremely fun but its a definite puzzle game.
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I second that motion! The scattered pieces really helps to train your minds reasoning ability. I also love that you put a story poem to it. Keep up the great work and I look forward to seeing more!
Thank you very much. Building the puzzles was pretty stressful. Taking a somewhat simple platformer level and then ripping it apart while making sure there were connective clues across every fractured piece. Very painstaking.
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Very nice game, unique concept, great levels (which, while being easy in themselves, are pretty hard because you need to put things together), and a solemn emotional feel hinted in the one-liners that go with each level. I don't need to say more. 5/5.
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Good game, if not really my style. Made me a little queasy, as most games with frequently changing spatial orientations seem to do. Still, keep up the good work.
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Interesting concept. I think this concept could be improved upon even more if you could MOVE the pieces around LIKE a puzzle. So, you solve the puzzle you can just play it like a platform game -- only don't make it so easy to solve, obviously -- like the pieces shouldn't fit together like a puzzle you should have to move into the pieces and check where the next piece is like you currently do. Anyways, 5/5
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This puzzle mechanic is not never before seen. A simillar concept was used in the Playstation Mini title called Where Is My Heart? It was refined further with controlling multiple characters with different abilities and one of the abilities even was changing the connections between puzzle pieces. I never understood that one :-)