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Juggling =/= skill, making a game that forces you to juggle makes me cry ://///
Also, is it just me or is there no quick reset? also the tower targetting sucks when they don't aim at enemies nearer the exit, or, as has happened several times to me.. don't even fire at all :/
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Glicthed Sounds/Music FIX - Goto setting, turn music + sound off (May seem to be not working, but be patient). Wait 1 minute or so until music stops, then turn them back on. You'll have normal music/sounds.
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For everyone that absolutely hates the anti-aiming glitch, just spam area burst towers and ghost splash towers, but also build some regular towers with long range as well
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megacheat's for armorgames only... Anyways, nice concept, but that's it from another spinoff of more or less lame series.
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I played this for the Badge, because I'm fond of this series. At first, I thought it was just a basic TD game...until I discovered how the tower classes and upgrades work in it! Nice! :-)
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on the level Back At Ya, I had a fast enemy that suddenly decided they wanted to identify as a ghost, and flew through my towers to the goal. they also didn't take damage from anything... It seems the ghost enemies are so broken, they break other enemies
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Cut Through is an absolute merciless level, I kind of agree that the reflex dependent level are far too stressful and bars well thought out strategy, for most... (if its worth noting- only about a thousand more users achieved the hard over impossible achievement for the game...)
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This, is a good tower defense with a interesting tower system installed into it.While, nothink is unique about creeps (such as splitter, air), the towers are the highlight of the game. The level select is also NOT linear, as there are different paths to choose from. A basic tower is placed with hotkey "T" or when using the place tower button. This is basic, and it upgrades to : a normal tower which attacks one enemy, a area of effect damaging tower which affects around it, a anti air tower, and a buffer tower.
When upgraded, each tower can than be upgraded to 3 different towers, such as splash and sniper for normal When 4 fully upgraded towers are place in a square, each touching each other, it can be made into a "huge" tower, and its stats depend on the towers used. If 4 huge towers are placed together, it forms a mega tower, and its stats depend on the mega towers used.The tower system for this game is interesting, and it is one of the highlights of this good game.
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Hate it when a game FORCES you to play a certain way. I cannot juggle but that seems to be the only way to win certain levels
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A good part of what makes the impossible badge such an horrible odyssey is the way the towers decide their target. Seriously, almost all of the enemies that pass the defenses are ghosts that suddenly became temporarily untargetable or enemies that were almost at the end but for some reason the towers don't attack. To improve the system I would recommend letting the targeting decision to the player (putting some option of the kind of enemy you want to attack, less health, closer to the exit, etc) or putting the option of a pointer to select the enemy you want to focus on. Maybe pressing on the exact enemy with the mouse? The other thing is that the tower don't stop attacking an enemy until is dead and that creates a lot of problems when other enemy is closer to th goal and notower is shooting it because they are busy killing other one.
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"You can't place that tower there, it prevents the enemy from leaving" Excuse me? Isn't my job to destroy or prevent all the enemy things from entering that point anyways?
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For anyone having problems on Straight Through (id 35) DO NOT follow the level hint, at least not for a good chunk of the level. Get a Normal 3 in one of the corners of the intersection and fill in the rest of those four corners with regular towers. As you get more bubbles to spend fill in all the spaces you can along the vertical path first, then the horizontal line as the vertical one is wider. Sell ALL your towers but the Normal 3 just before you get your first slow wave and you'll have enough to get a Sniper Tower after you kill one of the Slow creeps. After that get a Fire Rate tower and have it share a side with the Sniper Tower. Get it fully upgraded then place three more towers to form a 2x2 block with the third tower touching the two new towers and upgrade it to a Range Boost of first or second level (second preferable), then work on making the two remaining towers into a Slow and Area Burst. Upgrade to a Mega-Tower near the end of the level and you'll have a perfect.
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I finally finished the impossible badge but it was really hard!!!
HeroInteractive owes me a new keyboard^^
Never again an impossible badge!!!!
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-=FORMULA:IMPOSSIBLE BADE=-
Step 1) Do some juggling while putting your future mega in the middle of the map(or as close to as possible)
Step 2) Upgrade one of them to normal 3, then just stack about 2 of dmg/fire multipliers(each) on him.
Step 3) Get him to sniper, finish all upgrades, watch him do work.
Step 4)[For higher levels] replace a dmg multiplier with a fully upgraded splash tower(from normal also). Upgrade to mega with both sniper and splash. You now have full AOE super attacks on all mobs. Have fun.
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All the games in this series suck ass I don't know why Kongregate keeps making the badges for them the badge of the day.
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If you're having problems with ghosts coming in from a corner and messing up your playthrough, you should practice on level ID 41: The Shift. If you can 100% that level, you're pretty much good as far as ghosts are concerned. I beat that specific level with 20 towers total, and I bet you could too.
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Amazing game, got the Impossible badge :) Recorded the last 12 odd levels and put them on Youtube :) If you want to test out mega towers or map design do it on ID 5 Fixed level, very helpful !! Spread out is very hard, Half way through the mission put a fully upgraded slow right in the middle of the bottom entrance, the one tower slows ALL ghosts. ++ this is it helps :) 5* game
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Still a good game, even after 10 years of age. I remembered when I was much younger planning to conquer absolutely every single level of this game but I never got around to finishing off my little conquest. The artwork and design texture around the game is also of credit. 3/5.
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For me the best mega tower is: 1 Sniper Tower, 1 Area Burst, 1 Damage Boost, 1 Range Boost (combined with Area Burst will cover really big area). Just in case you can put 2 Ghost Towers (with second or if you have nothing to do with your money - third upgrade), of course put them in one square 2x2 (like on Mega Tower) because then you can put a fire rate boost and range boost near them both. Sometimes I change a little bit this tactics, but it works on a lot of levels. Of course if you get the money for this all, so on the beginning - be creative. This Mega Tower (you can also boost it, putting some damage boosts near it) kills probably all non-ghost mobs. "+" if it helps :d
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For the record, adding random spawn locations for enemy boss ghosts is a dirty trick...you never know which side you need to load up.
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If you purchase a towel less than a second after the last enemy dies the level continues with no enemies and you can't win
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I love this game, it's incredibly awesome save for one problem.
It would be a LOT less frustrating if I didn't have to jam the T hotkey 2-3 times immediately after selling for the tower placement grid to pop up.
I've been working on Cut Through for TWO DAYS now, the sole cause of that being this problem.
As much as hotkeys are meant to help for advanced players, when they don't work instantaneously they provide a lot less help than they're meant to.
I would really like to see this problem (and the tower targeting delay) fixed before I can call this game perfect.