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Very nice new version of the game. I liked the new automated stuff so I would not just have almost all drone towers like last game. I would use the dual machine gun mainly as point defense and to target anything that looked troublesome. The I would have a minefield, auto airship, bomb drone, and a decoy. with these the air is so full of friendlies you usually don't even take damage. Some times I used mines to early on. That blink fighter sure kicks ass though. Cant wait to play more new versions. Keep up the good work.
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one thing to note is that a fire rate buffer+some radio plasmid guns can usually outspam anything in pure bullet density thus making it impossible for you to miss the enemy small guys
(just aim at the barnyard door over there and saturate it)
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i suggest getting 4 of the blue turrets, the ones that if you have more than one of them, they all fire if one fires. its a really good way to win
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One really awesome thing about this game seems to be the variety of valid strategies for completing the game. Many seem to prefer the tri-machine gun, I fared better with the dual. For me, on the more difficult levels, the winning combo was using discs + barriers + shield + minefield.
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A tower defense game with all the ease of use of a tax simplification manual written by William Shakespeare. I'm not sure if I'll be continuing this now that I have the BOTD.
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OK, so the whole point of the decoy is that enemies attack it more, right?
So explain to me why the turret RIGHT BEHIND IT GETS BLOWN UP TIME AFTER TIME WHILE THE DECOY REMAINS AT HALF-HEALTH.
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Kenji if u put minigun in back with upgraded damage surrounded by barrier decoys it is way better than the Spread Machine Gun. (What u call Tri-Shot Machine Gun)
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one MG with boosted damage amplifier and three support drones (the blue drones) and you're golden for the seabattle. it's actually nice knowing you have some helping hands in combating these damned Demo warships.
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I really enjoy having that little helicopter flying around with only my barrier up so I can't shoot it, and it can't kill me...I have to abandon.
I lose anyway, it's just annoying that it doesn't just kill the match for me.
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The final boss (and first, actually) has multiple phases, like any other good boss. This game was amazing. And from the ending scene, I see that not all hope is lost for StormWinds 3.0 (I hope?)
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There are some rather large drawbacks to what is a pretty good game. Having all of those weapons is great, gives a lot of flexibility to how you want to play. The problem there is getting through all of them. Which are passive, which are primary, which are secondary, etc. Having a filter or sort would be wonderful. Also, the game lags pretty badly for me, even on the low quality setting. Really hard to track the baddies when they're jumping around the screen or your cannon doesn't track smoothly.
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The pause menu is rather confusing. Exit doesn't sound like it means "exit the pause menu", but that's what it is. I was kinda rolling the dice that I wasn't about to quit the game completely. Maybe "back" instead? Nit-picky, I realize.
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Does the graphics style remind anyone else of Remnants of Skystone? 4/5 for the game, it could use some improving, but I generally found it pretty enjoyable.
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would be really really neat if u could see battle damage on the ships like if u blow up ont of their balloons or engines or something
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You cant see the final boss on the menu, Its a swarm of solar fish (the fish-like ones) heavy elephants (because they have trunks) and tri tail carriers.
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this game would be better if every gun had an automatic fire mode. clicking the mousebutton 5/sec gets old really for otherwise nice turrets like discthrower.
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About halfway through the game I switched to losing because of a lack of skill and went with the most boring lagfest method to win that I could think of. 1 wall. 1 trigun. Multiple sky mines. Just pop the amount to max for the mines and it fills the screen. The trigun is to kill stragglers and the wall is for, yeah, you know. Oh and I guess one time I used the sniper in there just for giggles.
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Truly getting destroyed. It should drop the difficulty from medium after enough fails at a level. At least I only need 100 so I kill about 7 things per wave before I die on the third level of the game, so a few more and the badge will be mine at least.
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you know what would be handy? if the firing mechanism changed from being "push and hold" to simply "if down". that way you can just hold the mouse down and push the number keys to switch weapons and they'll just start firing. having to release the mouse makes you lose a fraction of a second each time, and if you're too quick to push it down again it doesn't fire. just saying this would make a more effective user for the game
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Would really like to see the weapons grouped together. Having to click through all of them to even figure out what's available is unpleasant.
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the tutorial says that "you can not place two primary gun", but the truth is that you CAN if they are all radio plasmid guns.