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Game is good and quite fun but suffers from a few issues.
Ranged weapons/mage is way overpowered. You can sit still and just blast away and rack up loads of kills. Basically the range should be reduced to one screen length.
Camping is overpowered, if you all sit still every level is easy, I just played as a scout with high speed and did all the CTF/Control points myself.
Items should be disposable - Once I have high end gear I want to junk all my rubbish so I don't have to cycle so much to customise builds.
AI needs some work, if you camp they just run aimlessly around the level.
I think there may be some issue with the challenges. I didn't get the win 15 battles in a row achievement even though I never lost a fight. This stopped me even seeing what the last two achievements even were.
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Keeping track of who is wearing/wielding what is way harder than it should be. At the very least, make items currently being used show up faded, or otherwise marked. It's nice to be able to compare all items, but once your items begin stacking up, it is easy to have gear that isn't even being used & not know it. Other than this and the atrocious gradual lag/memory leak issue, I actually really like this game. The artwork is fantastic, and the gameplay is fun... I just wish I could rate it higher than 3 stars! If the aforementioned problems are resolved, my rating will change for the better.
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Are the "win _ games in a row" achievements bugged or something? Cause I've definitively won over 15 games in a row, and yet I have neither the 5 nor 15 win achievements. Previously when this first came out on armorgames I could get the 5 win one, but there the 15 win one appeared to be bugged too. Or is there something about them I'm not understanding? That would seem hard to do, it's kind of a straightforward requirement...
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I recall another game having lag issues similar to this one. It was a kind of memory leak that was caused by levels persisting after they were finished. I think the dev needs to find a way to delete previous levels to make the game run smoother.
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okay, to the Dev can u make the Exp Rate go up and the gold rate drop?(to even it out) becuase ive got about 6k gold but i cant really use it because im only level 9 :/
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idk if this is me being lazy, but i find having to click on each team member individually to a) see what they have equipped and b) change things is very tedious. maybe either an option where everything is viewed at once? or you could simply do a set up for each class, since i'd assume the majority of people would give all member in one class the same items
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Great game, but having to refresh every couple battles to clear out the lag is horribly frustrating. Memory leaks are the enemy, kids!
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I think I broke the game, because the music stops after an hour of playing on one of the levels with Control point capture... It was too hard to capture all of the control points, because at least one of them was under enemie's control... That's not fair! I played too long, killed more than one thousand enemies and collected 0 coins??? Please, PLEASE, add a timer of the level, give the money for the kills, captures and combos.
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I love the fact that you can customize the controls, makes it easier for someone playing on a trackpad and with a broken down arrow.
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Pretty fun game. I wish the leveling up went faster though. By the time I finished the game, I still haven't come close to unlocking half of the material. I can't be bothered to keep playing to unlock the stuff after I beat it because there is no incentive at that point.
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Play Capture the flag, Pick Mage, Sit by your flag, Hold S, Tons of kills and Exp. I got 193 Kills and 2 Deaths in 1 game. Mage is pretty unfair
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I'd like to point something out: in 'Team Survival' if the player runs out of lives, the game ends immediatly. But the thing is, it doesn't somehow simulate the rest of the match (that would probably be tricky to code) or even automatically make the player's team lose, it simply ends the game, with whichever team was in the lead at the time winning instantly, no matter who was left with how many lives. That means that to beat a team survival stage, you don't HAVE to deplete ALL of the other teams lives, you just have to get a good, solid lead and then jump off the map until you run out of lives, giving you a reduced-effort win. Oddly enough it's how I beat the last level (by accident, of course. I didn't REALLY commit mass suicide). I don't know if this is a bug or whatever, but it's kinda cheap.
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And what is up with this lag?! I've never experienced lag so badly. It's really hard to kill things when the controls become so slow and unresponsive that I can't attack or get out of the way. I made sure it wasn't a system issue. It only happens on this game. :/
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im desperately craving a mini-map that at least shows the location of your teammates, as well as what parts of the map/scenery are actually platforms. also some way to speed up or just skip the whole counting up of score/money/etc at the victory screen would be great. other than that amazing game.
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Really nice game with great graphics. Quite laggy at the later stages. Somehow the AI has to be improved. For example you can really easy to get kills by standing at the far side and keep shooting as a mage. The capture the flag is quite easy as well. You just have to play as a scout and rush in to grab the flags and run away while jumping to dodge bullets. The enemy will not chase you to death but will leave once u get a little bit far from them. Also, my ally won't try to protect me while Im taking the flag.
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Oh dear... If you press forward as fast as you can while shooting as a medic, you shoot as fast as you can press the forward key. It is a pretty good way of slaughering the other team...
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I was impressed with this game. I give it a 5/5. I hope you make a sequel with real multiplayer, that will be alot of fun.