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Got the impossible badge. It's not that hard, just watch a quick walkthrough and lose so you can practice on ghost mode. When you feel you're ready, go for it.
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As everyone is quick to point out, this game is really hard, but the thing that really kills it for me is the lives. Lives are pretty much an out-dated system that should only be used to make an endless game end. They are especially un-welcome in hard games, because then it limits the fun. I think I'm talking more to the badge-makers then the creator of Fold, since Fold lets you keep playing as a ghost, but the badges require you to use the lives. Then again, this is all years ago, so I'm probably falling on deaf ears here.
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the lives system is terrible... i would have prefered a select level system and infinite lives because lives in this game means you are penalized even tho u have already completed the level make a mistake and when you make it to the level you are trying to solve you have only 1 life remaining even tho u could solve the earlyier levels. also i wish the aiming anamolys system was more accurate especially since it requires precise aim (my spelling sux)
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Man...I can't tell you how good it feels to beat Uneasy mode. It just took multiple runs to set my path through each level. Then even once I had my paths set, it took a hell of a lot more practice to actually make it work. Not only do your anomalies have to be set and pointed at the exact right spot/angle, you're timing has be be dead on for a lot of them. This is a case where, it just plain took a lot f work, even more practice and it feels damn good to have beaten every level by just not giving up, a lot of practice, a lot of trial and error, a lot of fine tuning, and then even more practice. Now it's time fr Double Uneasy. That's gunna be fun. I still say 4 lives is much too strict, but it's a great game.
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fun game idea.... but I sometimes find it hard to create a field where I want to due to the "edge" of the game doesn't allow for enough room to draw the arrow.... I can't draw it in the air or it misses.... would have been nice to have the field "thrown" at the end point of the "line" vs the beginning point.
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its only fun for like the first 3 levels cause u can figure it out then from there its just what the hell am i doing!
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It should be spelled out in the tutorial that if you glue yourself to a wall with a bubble (up pointing arrow on ceiling, for instance, or right arrow on right wall), you can walk and jump on it like normal gravity. You can't beat "Easy" mode without figuring this out.
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I don't know if anyone has noticed but the walls are very easy to go through, especially at the corners. Great fact to exploit on the harder levels (Pole vault I was able to go straight through the center wall)
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Well I know people are going to vote this down, but i just wanted to say that this is one of the laggiest games ive ever played on kongregate.
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I found a difficult, yet funny way to have 'infinite' lives. You press 'R' so that the level Resets right before you die. It's hard, but if you can do it, you never die. I've tried it on all difficulties, and it worked for me, so it will *probably* work for you as well. (Though it kinda takes the fun out of the pure cruelty of limited lives, XD)
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I both love and hate this. It's a great game...but I don't think anyone would deny that it's damn hard. The only way to get through Uneasy ad Double Uneasy is to just keep playing the levels over until you work out the best path. Even then it's hard because lots of time the bubbles just won't throw you where you want, or accidentally fall out of one. The levels with the damn saws on the walls are the most annoying. It's a hard game, why do yo have to have lives? Especially such an incredibly strict number of them. 4 lives is hardly anything to make it through later levels. Like I said ,great game, but I'm tired of having to do the same levels over and over because of how strict the life limit is.
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It's tough to get the gravity bubbles to land where you want since they shoot forward from you instead of where you click. It's a good concept, but that fact that there are lives, ruins it because it's easy to make a mistake and die.
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NOOOOOO. 1 life leftt, im falling towards the exit of the final level on double plus uneasy, when suddenly i accidentally make an anomaly that pushes me away from the exit and back to my doom.
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this game wouldnt be so bad if it wasnt for the horrendous lag. a saw is coming at me and while i desperately try to jump, the guy keeps running towards it >_>
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After about half a year of playing this on and off, I finally got both the hard and impossible badges. Once you know how the gravity bubbles work, how to walk against walls, how deep some edges make the bubbles disappear, and etc, it becomes quite easy. It's really easy to mess up, so this is a game that requires skill. Great game, caught my attention for a long period of time. 5/5! Would rate more if I could!