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i would love to see this game with a "sandbox" using a larger grid. I built the 4 bit selector for 16 bits of ram, but there isn't enough space to actually place 16 ram units, nor is there a way to set my own input values to test it.
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Finally I managed to create a small enough latch to make my 8-bit memory and is it a thing of beauty. Then I noticed the clock/RW parts of the mux where identical and and reduced the memory controller mux by almost 40%. :) Cannot post the design because of 1000 character limit. :(
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...What? I can't even find the in-game tutorial. D: No rating until I find it. (So I'm not hurting OR helping this game.)
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how do you make an oscillator? its really confusing me on how you are supposed to make it go up and down while it is turned on
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Also, the way you need to set both halves is very annoying. Most of the stages could easily halve the busywork while keeping the same puzzle difficulty.
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Good game, but waaaay too complex for the average gamer to beat. I got some knowledge about electronics myself and it's still pretty hard...and boring in the long run, but a good try^^ 3/5
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This game would be interesting, but it really is too complex. As much as i would enjoy it, your video is crap, and i am just left in the dark.
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Amazing advanced level 1 solution - only uses TWO lines to connect left to right!
eNrtWVF2gzAMKxY/O8OusP+dZfe/yNokEMc2ga4tZa3g8epFdgJrLcth/Bo/P36Gj+9hPP3l/LeBQ7nEuInCgkBJ53A+fWAelYr4W+2t2H3GpWdmIAMZyEAGvnSgzIVlcNWkKTl+RSlVqQ2UMn5aC4xWXA3s3WqnItcCKua5M9YNNC7x6FvonCTnZPlIKIDwuh09f3fII2m1jGE8icKzezrOQPJWDjkME159NzwXUaKvi045vuhRacC4oCZSMi5p1zqgTTk4WOZpLx+xA7JPMYxPoQJMq10cNCyJBQpebnkPwlr8AjYx6VNRCJzFPCFKdDcUc+pV6/3+G0enSphx8CdNlOgDBInNsV1mxjxYrWZmuFnemCphdGOr0hWo/qLmJEr0roJE60YnSLpZhoYMcQ0Zlu63scw9w/ItqTKmylUy7FdDokSJblJ3vRZ7pQGHQq+bGUY3HrpnPHgDXkvNXHmoDYgSvbNc0coQXhnOSRiR4co+J7zkVOtOg9UK3y0p89hUedsbJUjV9MpWLXa7GQn+pIkS3bkBN0loCc332LordOnbzgxrNsygLzhUvQIX3ImRHkqV8XU72orwaGu3W5U0XC2mA1GiV6JVv0XKEE5ybn97vtz4qy3SeI/0OYwUH7/AGch3
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I LOVE this game. I grew up with electronics kits and never really understood what was going on. After an hour or two with this program I GOT IT. Everything clicked. Now I'm spending waaay too much time playing, er, solving basic Elec. Engineering homework problems and I'm having inordinate quantities of fun. I hate you, krispykrem. This game is my Achilles heel. >:P
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Is there any way to see the high score table for level 9? So far I managed score 110 for that level. Does anyone know if a better score exists for it?
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yOU GAMES aLWAYS DRAIN ME MENTALLY
but thats what puzzle games are supposed to do!
a delete all thing would be useful
or if there is one
more clearly marked
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Just a suggestion, how about a slow time option for when run the verification test. It will help those of us who are not very good with circuits, by allowing us to see what is actually happening.
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Just to elaborate - counting it "done" at 97% means faulty circuits can pass. On level 2, my 1st 'and' gate was accidentally wired hot instead of to A - and yet passed. Surely there's a way to give some room for delay without passing mistakes. BTW, mine does work correctly now at 149.
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I'm a big fan of your games! This one has great potential, but needs some improvement in the user interface. 1) UNDO BUTTON! 2) Different cursors to show what tools you're using 3) Better keyboard shortcuts - maybe use space to switch between metal and silicon layers? A button you can hold down for a quick delete? 4) Please allow saves of levels in-game, and auto-save so you can come back easily! Anyway, I'm not an electrical engineer and half the fun is figuring out how things "should" be done. It would be less fun if the tutorial taught too much.
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I wish that I could figure this game out but the tutorial is pretty much useless. instead of easing you in it just throws everything at you with no explanations whatsoever. In short needs several small tutorial Levels not videos with better explanations.
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My Cheat Sheet:
N is Red,
P is Yellow (Press Shift for Yellow.2 Annoying, I know.)
NPN (AND logic gate) (Conducts through N when P, which is on top, is active and N is active)
PNP (NOT logic gate) (Conducts through P when N, which is on top, is inactive and P is active)
So, in a NPN, P permits N to pass.
In a PNP, N blocks P from passing.
This means all your PNP and NPN connections will form T shapes.
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Konstruktor is brilliant. Starting from the game title - managed to make a meaningful Cyrillic title using onle looking-alike Latin letters. The game made me to search about NOT, AND and OR circuits, and it's challenging even with the know-how. 5/5 for sure...
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Hmmm. I've read up to page 4 of the comments while searching for tips, and a lot of the complaints mention how hard it is to even understand the rules of this game. While the lack of a proper hands-on tutorial makes the learning curve look like Mt. Everest, the journey up that steep, steep slope constituted half the fun. The other half is finally figuring out a puzzle after you've learned just WTF each component does and how they work together!
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Beryllium8, a or gate is equal to a couple NPNs linked one side to vcc and the other to the exit which are to be linked togheter, the p side is the imput