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Comments for Cargo Bridge 2

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biancoverde33

Oct. 04, 2012

Under rating threshold (show) too much annoying to have to delete parts instead of updating

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(40)

solprovider

Oct. 23, 2012

Under rating threshold (show) 31 rather easy KISS with no powerups. W1:1,3,5-7,12,13,15. W2:1,6,7,9,12,15-17,20. W3:1,3-5,7-13,15,17,18. Coins for improving score is bad design; use all money and waste time to get worst score on first attempt to leave room for improvement. Powerups not remaining unlocked is evil.

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(26)

loonix200

Oct. 05, 2012

Under rating threshold (show) It doesn't seems that these are fragile item.I mean look at them,when crossing the bridge,they are rolling the box!

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(6)

Torsomi

Sep. 30, 2012

Under rating threshold (show) good concept, terrible implementation. Seriously, change the color when it is connected. Why do I have to delete the pieces instead of adjusting the size? This game would be really awesome, but it violates the rule of fun, imo.

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(10)

omg900

Feb. 13, 2013

Under rating threshold (show) "Are you sure that attaching a bridge to a floating piece of ground with rope is safe?" "Positive."

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(6)

ableim

Oct. 04, 2012

Under rating threshold (show) I wouldlove it if the HUD had a "connectors used" and "KISS goal" counter

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(25)

jason85

Oct. 05, 2012

Under rating threshold (show) the music......just....the music

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(9)

mhvaughn

Oct. 05, 2012

Under rating threshold (show) Why isn't this game even remotely consistent?

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(9)

SketchSlayer

Oct. 05, 2012

Under rating threshold (show) Since when could a teddy bear fall through a solid wooden board?

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(9)

ronin209

Oct. 02, 2012

Under rating threshold (show) is it wrong I spent a few minutes throwing them off of a bare cliff?

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(9)

Bob_Grey

Sep. 30, 2012

Under rating threshold (show) the guys are just annoying. sometimes (especially when objects landed near a wall) they just dont want to pick them up anymore. Made level 12 a pain in the ass...

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(9)

DaKeyofAwesome

Feb. 26, 2016

Under rating threshold (show) I'm glad that I don't have to pay for the workers' medical fees.

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(8)

lhanna100

Nov. 20, 2013

Under rating threshold (show) Man, those guys are ripped. They roll elephants like it's a yoga ball.

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(8)

gtsimpson

Sep. 14, 2012

Under rating threshold (show) I still question why they drag around elephants for money.

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(6)

room5

Mar. 08, 2015

Under rating threshold (show) why are there bees in space?

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(8)

svcwriter

Nov. 12, 2012

Under rating threshold (show) gets really annoying when the pieces clearly overlap and are magically not long enough, not to mention the constant erasing redoing erasing redoing to get it perfect, would have been a 4 out of 5 but due to these annoyances 2 out of 5 at best

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(8)

wbenfold

Sep. 30, 2012

Under rating threshold (show) Aside from the problems already mentioned, I dislike the coin/powerup system: 1) Coins are only given out if you improve on a previous score, and then the reward is the same regardless of the size of the improvement. Got an awesome, unbeatable score first time round on a level? Tough, no more coins for you. The worse your score, and the more slowly you improve on it, the more coins you can "milk" out of a level. Great way to turn a puzzle game into a grindfest. 2) Powerups are permanently gone once used. Given that the supply of coins/powerups is limited, and that they're necessary for some of the awards, you'd hope that at least they'd still be active when revisiting the level you used them on.

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(8)

Asharai

Sep. 29, 2012

Under rating threshold (show) For those looking for hard badge, you can get at least 32 KISS awards without using any powerups: Green Hills: lvl 1,6,9,12,15,17,19 The moon: lvl 1,7,9,10,12,13,14,15,18,20 Construction site: lvl 4,5,7,8,9,10,11,12,13,14,15,17,18,19,20 For most construction site levels you can just build some small platform behind a hook and then use platform to carry guys/items accross the level.

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(30)

johnny1206

Oct. 05, 2012

Under rating threshold (show) Why would the houseowner want an elephant carried in their house at the first place?

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(5)

JDSmits

Sep. 06, 2012

Under rating threshold (show) nice game, I would suggest a speed button, kindly annoying to wait and see those buggers walk too slow..

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(6)

8008man2

Sep. 28, 2012

Under rating threshold (show) You are a smart person for adding a mute button.

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(29)

metalhead417

Oct. 01, 2012

Under rating threshold (show) There should be a feature that can automatically make the components snap to common degrees such as 90, 45, and 0.

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(5)

ozakis

Nov. 25, 2017

Under rating threshold (show) that moment when ur guy emerges triumphant from a half wrecked bridge delivering his elephant and leaving piles of broken wood and steel, cut ropes and what used to b a road...so what if bridge was brought down to pieces I count that as a win, money well spent XD

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(7)

Shirelindria

Oct. 04, 2012

Under rating threshold (show) All these bees...you'd think it would be cheaper to hire an exterminator than to build all these out-of-the-way bridges.

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(7)

Sharangir

Oct. 02, 2012

Under rating threshold (show) Internal Errors are wasting my power-ups.

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(7)

clockwork_human

Nov. 10, 2015

Under rating threshold (show) For the safety of people, I will never build a bridge in my life.

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(6)

coasterzach

Oct. 03, 2012

Under rating threshold (show) I feel like building a bridge which you blow-up shortly after is not K.I.S.S.

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(6)

bswanwick

Nov. 05, 2013

Under rating threshold (show) I don't mind clicking on my guys to make them go. I find it useful in some situations to be able to control the timing of when the little guys cross my bridge.

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(6)

gurutex

Sep. 28, 2012

Under rating threshold (show) 1. Please, can I get back my design when I rerun a level? Like I want to try to improve my original concept without having to put everything together again. 2. Is there a way to erase my progress and start a new game? 3. It would really help if you can provide a ruler tool or a grid overlay (toggle on/off, may be) so that I don't have to guess the length needed every time.

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(6)

bigb1983

Sep. 07, 2012

Under rating threshold (show) I would like to see a FAST FORWARD button at the top of the screen, because some maps are long and it takes forever for the guys to walk back and forth.

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(5)

UhOh_banned

May. 12, 2019

Under rating threshold (show) I made a weak bridge then I added more support, but then it fell before the guy even stepped on it, how does that work? surely it would have more strength with more support

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(6)

tollo79

Aug. 28, 2012

Under rating threshold (show) Nice glad to see a full sequel.

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(278)

Darkyor

Sep. 26, 2019

Under rating threshold (show) Walkthrough button redirect to potentially malware sites and no actual walkthrough.

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(6)

Aoroi

Sep. 26, 2019

Under rating threshold (show) No wonder why elephants are going extinct, these bridge builders are just rolling them off the cliffs.

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(6)

behemouthman

Aug. 29, 2012

Under rating threshold (show) who ordered the elephant

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(6)

Cantide1

Nov. 13, 2012

Under rating threshold (show) Since every single stage KISS requires connections, maybe a connection counter on the drawing board would be nice.

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(6)

gambel

Jan. 22, 2016

Under rating threshold (show) Dynamite to collapse bridges lol. As if I would need dynamite...

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(6)

moskaubear

Oct. 05, 2012

Under rating threshold (show) Guys: The ability to stop walking helps a little over the first. For lamps and elephants, their tipping in the middle of a bridge can wreck what would probably work. When you first start getting onto the bridge, stop and let it fall, then start walking. When you see it begin to tip again BEFORE the halfway point, stop again. If you're halfway across or farther, however, let them keep going. It's usually a key for hitting the KISS awards.

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(6)

jakedmoon

Oct. 05, 2012

Under rating threshold (show) Building a very expensive bridge containing thousands of dollars of steel > buying a ten dollar can of Raid.

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(4)

Marv1070003566

Oct. 05, 2012

Under rating threshold (show) Heyyyy thanks for the sequel!!!!but there is some problem.It's seem that the joint is to hard to play together please fix this!

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(4)

TooDice

Oct. 04, 2012

Under rating threshold (show) I'm sorry, but this game would be good if it wasn't for the fact that segments just don't want to connect sometimes. This happens too often, despite there being plenty of length for them to actually reach. Surely you discovered this yourself when you tested the game, but you obviously just decided that it's fine as it is; broken. There are plenty of better games without badges.

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(4)

Navigator001

Oct. 04, 2012

Under rating threshold (show) This game is not bad after all, however there are some really annoying things... 1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun. 2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed. 3. Picking up and moving sections also hotkey for eraser are mentioned. I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?) Please vote if this is correct. Thank you.

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(4)

Schw_Pestbeule

Oct. 04, 2012

Under rating threshold (show) This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.

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(4)

dubesor

Sep. 29, 2012

Under rating threshold (show) This game is so frustrating due to the fact that you can not adjust single connections without having to rebuild the whole friggen bridge. Jeez, it's annoying as hell. If only we could drag connections this game would be infinite times more fun.

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(14)

rwpikul

Sep. 29, 2012

Under rating threshold (show) It looks like this has the same problem #1 did: The bridges 'bounce' when you start a level. I suspect this is because it takes time for for all the forces to balance out and for pieces in the middle to start being supported. If so, the fix is simple: When a level is started, lock everything in place until all of the forces are figured out.

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(4)

canada808

May. 27, 2020

Under rating threshold (show) If there is anyone going for the Hard Achievement, here is a list of the levels I did the KISS challenges on and I did not use any powerups for these levels. W1: 1, 5, 6, 9, 12, 15, 16, 17, 19 W2: 1, 5, 7, 9 W3: 1-14, 17, 19, 20 For the third world take full advantage of how broken the crane can be to basically cheat the whole world.

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(4)

jasondeegan

Sep. 23, 2019

Under rating threshold (show) creative, educational concept, but the gameplay is absolutely horrific. I miss a link by a single inch, I have to redraw everything? Maybe there's a way but it wasn't a) obvious and b) wasn't worth fiddling around to find out. 2/5

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(13)

powerofwhy

Jan. 07, 2013

Under rating threshold (show) To those who complain about having to control the guys. I have found several instances where being able to control them allowed me to stop and start them before they flipped an object causing my bridge to break. It allowed me to get the kiss awards easier by building bridges that would only just support the crossing. I figure an auto button would be nice but not always the best option.

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(5)

Aesica

Sep. 26, 2019

Under rating threshold (show) The game isn't bad, but 1/5 for the seedy walkthrough link setting off security app alarm bells. If you need a walkthrough, do yourself a favor and go straight to youtube.

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(30)

Lepty

Sep. 05, 2017

Under rating threshold (show) tip for kiss awards... build cranes and you can lift and push stuff on several levels...comes in very handy...

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(5)

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