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Could be cool to have a bridge building game that wasn't only about short-term durability - but also about longterm durability, introducing the complex reality of additional longterm cost with low budget bridges, and the problem with random or highly unpredictable risks that can occur.
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When the challenge bridge started increasing a meter at a time I was ready to scream. What kind of stupid badge requires me to make the exact same bridge over and over again?
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The game needs a slow motion to see where the failure was, or even better better yet a display mode similar to the FEA (finite element analysis) of CAD tools. Having data on the stresses and deformation (say right when the bridge fails) in the members would be great. And since I assume the simulation algorithm has this data internally, it should be really easy to display.
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The connections established are bad. The pieces work against each other instead of joining together and supporting each other far too often. I like the idea, but the implementation needs work.
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that 3th cargo guy is a real fatty, the first 2 guys can walk over the bridge carrying a elephant each but he cant even walk over it solo without breaking the damn thing!
"Don't eat that doughnut fatty.....doughnut BAD very very BAD!"
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For my Kongregatians stuck on the second level; the way to win saving the most money is to simply make the bridge like a little mountain. Two sticks is all you need per gap, a flatter version of /\.
Happy gaming!
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OK, these workers can push and tip over an elephant on an even piece of ground - but they cannot push a crate hill upwards?! What the **** is in those crates?!
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Wouldn't it be nice instead of having "Connector is too long" display, the game would calculate how many connectors are required to make a piece that long, and divide the connector into that many equal-sized pieces?
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My workers can't climb the slopes. Pretty big fail that my bridge has to be re-designed for such a silly reason. FFWD button is a must.
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made a wickedly awesome bridge. 19 dollars left over. it breaks. made another bridge. 1900 dollars left. it worked. WTF?!?!?!
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There seems to be very little relationship between how much a bridge is reinforced and how sturdy it is. It seems more about minimizing flex. If a bridge can move, it's probably going to break regardless of how well it's supported.
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That moment when you spent 15 minutes constructing an insanely complex structure only to press the button and see it break into pieces as if it were made of pretzel sticks...
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In a recent develepmont several bodies of workers have been found at the bottom of a cliff, along with several Elephants.
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I think it's sort of amusing how a little daring makes it pretty easy to get the medium badge after level 4.
But overall it's a nice game.
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the hardest part of the hard badge, is not building the bridges. Its repeating the same tactic over and over and over again until you reach 40m.
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It starts out okay but as many have said there is a serious issue with the way that the physics works (and I'm not sorry about complaining about this since it is clearly bungled), when the issue is flexibility and weight it makes sense to be using wood... even for the elephants and safes!?! Er... yeah... that on top of the issue of small changes taking ages to make (please let us move an end point and have the pieces adjust) and it just becomes a drudge by the time you hit half way... Overall a game that promises much but falls before it finishes... (and I'm starting to think going after badges of the day is less and less worth it - so many fail games).
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"Let's get to work guys! Jump onto that rickety swaying wooden bridge as hard as you can and clump across it all together now, as hard as you can! Oops, it's breaking up under our weight? Don't worry, keep stomping! Oh look, Bob's fallen into the bottomless chasm and now the bridge is completely gone? Let's run out onto empty air after hiiiiiiiiiiiiii............."
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I hate this game with a passion that burns with the white hot intensity of a thousand suns. yet I cant stop playing it O.o well played limex.....well played >.< 3/5 >.>
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the guys in the game seem strong, but they are just really fat, how do the bridges break with so any reinforcements, and then one guy walks on it and it just collapses.
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pro tip: both wood and steel bridge will provide the SAME structural support and steel is heavier, if your bridge keep collapse itself try using more wood parts